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Unreal Engine 4.26 released!

I checked it. It’s in Edit -> Plugins section:
Chaos Editor
Chaos Solver
Chaos Niagara
Chaos Cloth
Chaos Vehicles Plugin
e.t.c

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Yes lets get rid of Tessellation and start importing 10’ of GBs of poly data in the 10’s of millions so our final game download will be 500 GB in file size. :slight_smile:

Nanite is not the answer to everything, we have yet to see how it works and what are its pros and cons.

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After testing 4.26, I can confirm Tessellation is no longer working. The functions are there but they do nothing.

I am assuming Epic has an alternative in mind? Why remove it, there are many of us who don’t even use Tessellation on landscapes (if they were that bad) we use it on custom geometry and it was working fine.

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for me maybe it is reason that crack free tesselation wont function?

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Tessellation and displacement is generally working. The crack free part is indeed broken though:

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Apologies that the release notes weren’t too clear on this matter. We’ve since checked with the dev team, and tessellation still works for the time being. However, it will be deprecated and replaced with Nanite in UE5.

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I have to assume you can use as much or as little geometry as you want. It generally doesn’t take much extra geometry to get a better result than tessellation as it is an extremely brute force approach to adding detail.

Certainly a fair point

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Where do we find this BP_PaintClouds? BP_PlanetTest sounds like something I would be totally interested in as well…

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Volumetrics plugin in the tools folder

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I hope Nanite will have a similar feature then.
It would be no problem to import high poly planes if World Position Offset or something similar generates the same vertex offset with my height maps :slight_smile:

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Would you be able to report this as a bug if possible? Report a Bug - Unreal Engine

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This is unrelated to 4.26 but since the 4.26 release many pages of documentation are now incorrectly formatted, have missing content, or have incorrect links. This is very annoying and should be fixed ASAP. I didn’t know where else to report this. I suspect that this happened when the docs were updated with new 4.26 content. Really kills productivity because I reference the docs all the time.

Some examples of now broken pages:

Broken links: https://docs.unrealengine.com/en-US/…nts/index.html
Missing Content: https://docs.unrealengine.com/en-US/…ent/index.html
Missing Content: https://docs.unrealengine.com/en-US/…nes/index.html

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Can’t find Remote Control Web Interface in plugins.
NodeJS was installed

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Looks like this behaviour was indeed modified a fair bit. At least one PR has already been filed relating to this.
https://github.com/EpicGames/UnrealEngine/pull/7364

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Switched to flat tessellation(from pn triangles) then cap closed, that was fix for me at least.
Best regards.

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Thanks for the reply… I can’t seem to get anything to happen when I paint on the BP with mesh paint… hmm.

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yes. you can use chaos without compiling now

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It has its own blueprint painting setup, run it using Play in Editor and then select the cloud BP to adjust its settings in realtime.

I don’t know why but density painting doesn’t seem to work, velocity painting does though.

When I tried it in 4.26 preview, density painting worked so… I dunno.

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tesselation is working on my end. use VertexnormalsWS then multiply that by your texture then multiply that with a parameter set to 10 then convert tesselation multiplier to a parameter and set that to 5 to 25. its still there but seems like normal maps are now inverted oddly :confused:

Crack free displacement works for me if i have VertexnormalsWS as the input. if you are using anything else it does not work.

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it is working for me. use the red channel off your normal map instead of rgb

look at my setup in my last post.

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