I’ve created a Megascan material blend in 4.26 then reopened in UE5.
However no matter what I do I canot get any displacement in my materials.
In the attached I’ve set Normal strength down to zero and cranked up Displacement amount to 1000. I definitely should see something in the preview window.
I’ve tried switching my Parent material from
SurfaceBlend_Master Material to MS_DefaultMaterial_Displacement No difference.
Does anyone know if this is a known bug in UE5?
This works fine in 4.26.