Thank you very much, we are waiting for updates )
âMobile rendering improvementsâ - 4.25 have a crash on Android as soon as we using any number of Custom Data on Instance. Hope this will be fixed?
The physics is totally glitched ! My project is based on physics. Iâm very scared about Chaos âŚ
Even a simple Skeletal Mesh who simulate physics is terrible.
Constraints doesnât works any more ( Constraints on mesh details )
I was using 4.24 for a long time now and was pretty happy with it but i decided to give 4.26 a try because of gpu lightmass, some of the things iâm saying might be changes from 4.25 that i donât know about.
I canât disable realtime viewport, the checkbox is disabled! there is a new button âdisable realtime overrideâ and it doesnât do anything.
PlaceActor window doesnât show up with hotkey!, i always closed the Modes\PlaceActor window and used shift+1 hotkey to open it up when i need to add a new light or actor to my scene but now it just doesnât work, i should either leave the window open or go to menus everytime to open it up.
May I know what is Extended translucency support in raytracing. I donât see any difference between 4.25
How to make a characterâs hairstyle collide not only with the character but also with other characters and objects? It is very annoying that the strands fall into the meshes and underground!
4.26 use plugin âhololens media playerâ ,there is screen flickering bug
The bug report seems to be broken, so hereâs the report here - setting AO intensity to 1 disables sky lights.
because i donât see it in 4.26 or it is broken?
thatâs one of Ryan Brucksâ experiments. itâs been there for 2 or 3 UE4 releases and some of it derivated into the new Water plugin, but thatâs really not it
Its by default built in now, launching its going to be chaos unless you specifically use the physx interface override instead, its also very very unstable currently as its still being heavily iterated on (from git commits). Kind of surprised that 4.26 P1 was put out before some more polish passes on it tbh, guess its going to be a long series of previews.
oohh it might mean Chaos (the physics engine) is there and replacing PhysX but maybe Chaos Destruction isnât there. to get Destruction you need to activate a plugin, so maybe thatâs the missing part. or maybe indeed the Destruction still needs a custom engine build
How would you re-enable PhysX? Found PHYSICS_INTERFACE_PHYSX definition in the code⌠Hope it doesnât require a custom built engine.
Hey thereâs no 4.26 option in the dropdowns for bug reporting on either the public submission page or UDN (unsure if itâs normally there before actual full release or not). Should we be using N/A for now and put 4.26p1 in the title or something? Ex. https://udn.unrealengine.com/s/questâŚL00004nVOBpSAO
Will there be any media framework updates with release at all?
Or all towards 5.0?
those are compile defines, so yes that will require a custom built engine
I think Chaos replacing PhysX is great! But I see many bugs right now: physical handle component is broken, attach/detach physics actors is broken too, etc. I made a twitter thread of what I found so far, with videos: https://twitter.com/games_inu/statusâŚ35036509368320
Btw, the project is just the third person template from launcher, no change to anything in project settings/editor settings.
When searching for the new water stuff under âPluginsâ I (for the first time) noted the âVirtual Heightfield Meshâ plugin? Is that new? What does it do (couldnât find any documentation)?
Hello,
Fog on hair is still not working like in 4.25.x, hope it will be fix soon.
Does anyone have this problem ?
No, Chaos destruction is on Preview version. And itâs work. Not really well, but itâs works.
( And itâs activated by default )