I seem to have it as an issue now - using a render target for a scope, when it’s made active I get this crash. It was actually working when launched to the Android device (Quest2) originally… and then stopped working! I can’t for the life of me figure it out. I’ve tried various mixtures of Multi-View/HDR/etc all being on and off… but it was working with HDR and Instanced Stereo before.
I’m not sure I follow quite how you got to figure out what was causing the problem. Any input you could give would be great! (I would’ve asked in a new thread, but they don’t seem to get answered much!)
EDIT: It appears that having a widget attached to my camera is causing the problem. I have a widget attached to the characters hand - doesn’t cause any issues. Copied that exact component on to the camera and it causes a crash. So it’s nothing within the widget itself - something to do with the component being attached.