"Blueprint compile fails after changing the default values of a struct that is part of another struct that makes up a Data Table that is used within the Blueprint."
it seems that AA reflection flickering that has something with SSR, still doesnât fixed
I switched one large project having to switch many plugins over period and then finally, when I resolved all build bugs, and plugin issues and some other UE glitches (like Motion Blur in 4.25 doesnât work well if FPS is set to 30 - as is by default, but that needs to be zero)
I had that UE-93360 and I canât update our published game to the latest version as of it, after like months of switching work and debug
Not to say that I had like 20 things that I improved in engine and never mean it will be impossible to finish build
Please Unreal Team, letâs fix this UE-93360 issue, guess many developers who use reflections having same problem.
It never happened thatâs impossible to switch to the newer version and now it seems it is.
Please make 4.25.5 hotfix asap
I seem to have it as an issue now - using a render target for a scope, when itâs made active I get this crash. It was actually working when launched to the Android device (Quest2) originally⌠and then stopped working! I canât for the life of me figure it out. Iâve tried various mixtures of Multi-View/HDR/etc all being on and off⌠but it was working with HDR and Instanced Stereo before.
Iâm not sure I follow quite how you got to figure out what was causing the problem. Any input you could give would be great! (I wouldâve asked in a new thread, but they donât seem to get answered much!)
EDIT: It appears that having a widget attached to my camera is causing the problem. I have a widget attached to the characters hand - doesnât cause any issues. Copied that exact component on to the camera and it causes a crash. So itâs nothing within the widget itself - something to do with the component being attached.