With the release of Unreal Engine 4.25, we continue our mission to provide the most complete, flexible, powerful, and proven real-time 3D creation tool. We have further expanded the toolset to include content creation and editing for more areas of game and visualization development , while improving the feature set and refining workflows for existing tools. Our linear media tools are improved to enable even more immersive and efficient production of linear and cinematic content . Support for existing platforms has been further improved and first-class support has been added for the next generation of gaming consoles.
The more removed designers and creators are from the end product, the more difficult it is to realize their visions.With new and improved systems and tools, Unreal Engine 4.25 enables creators from more disciplines than ever to create, modify, and iterate directly in context in the editor on the final content. Niagara visual effects and Chaos physics have been improved and expanded to provide high-quality, high-performance dynamic simulations . Control Rig and Sequencer now work together to enable in-editor animation of rigged characters . Modeling and sculpting tools have been added to facilitate in-viewport building and updating environments.
Unreal Engine continues to be used in new and exciting ways to produce cinematic and linear content mixed with digital elements. The new Movie Render Manager produces higher-quality rendered output with a streamlined workflow for integrating it into any pipeline . The nDisplay multiple display technology is easier to configure and more powerful than ever making LED walls and large venue displays available to virtually any production. There are also improvements to several areas such as in-camera visual effects, tools for broadcast and live events, motion graphics via 3D Text Animation and the addition of support for generating charts and graphs directly inside of Unreal Editor.
We spend a considerable portion of each release focusing on improvements to support all platforms so your projects can be experienced by everyone regardless of their chosen form factor. In this release, we have added support for the next generation of gaming consoles , which include Microsoft Xbox Series X and Sony PlayStation 5. In addition, iOS and Android have both seen significant enhancements to rendering and development workflows . Augmented reality devices, such as HoloLens 2 and Magic Leap, have new functionality as well as improvements to development workflows.
**See the full release notes here **and drop your feedback below!
KNOWN ISSUES
For a complete listing of known issues affecting Unreal Engine 4.25, please see the Unreal Engine Public Issue Tracker .
Discover new issues with this release, please report them using the guidelines in the link: How to Report a Bug .
it seems that AA reflection flickering that has something with SSR, still doesn’t fixed
I switched one large project having to switch many plugins over period and then finally, when I resolved all build bugs, and plugin issues and some other UE glitches (like Motion Blur in 4.25 doesn’t work well if FPS is set to 30 - as is by default, but that needs to be zero)
I had that UE-93360 and I can’t update our published game to the latest version as of it, after like months of switching work and debug
Not to say that I had like 20 things that I improved in engine and never mean it will be impossible to finish build
Please Unreal Team, let’s fix this UE-93360 issue, guess many developers who use reflections having same problem.
It never happened that’s impossible to switch to the newer version and now it seems it is.
Please make 4.25.5 hotfix asap