Unreal Engine 4.25 released!

@Hardy:
Yes, I would recommend the same. Or… do it the other way around. So you know, it has a clean start.

  • Blank project which should start fine
  • Add folders to your “corrupt” project to the clean one. Being aware of the error message, I wold start with Widgets, to pinpoint “corrupted” file early
  • try to pin point an exact file which produces the error
  • then open that file in a earlier version of UE4 where it is not crashing. You should see an error. If you do not see any warning and find no “problem” manually, try to migrate the file one time in another project (an then back?). Or do “Asset action” -> “reload” one time in the same project.

Edit: When you have debug symbols on, and you get the error in log… what is directly above the error. I also had an error one time which did not stated directly the problematic file, but the log part directly above of the error (in UE4 LOg, not only the small part of crash report) told me where it was wrong and what file lead to the error.

@Moth Doctor: Thanks a lot again!