This might be a bug for Raytracing too-
(1) You can undo RT shadows per material such that you just bypass shadows altogether. But, for some reason, this only works with placed lights (point, rectangle, spotlight, etc).
The Skylight, if set to cast RT Shadows, STILL shows opaque shadows even when a material should not be casting them per disabling that material’s RT Shadow.
(2) I cannot get soft shadows from a Skylight, Spotlight, Rectangle light, or Point Light no matter where it is I am placing it. Does it work yet, I know it has been talked about that RT light gives soft area shadows, but I never see it on Raytracing, it feels weird. Is there some setting to activate it in 4.25? I see in PostProcess RT Shadow settings for Reflection and Translucent, but not a general GI Shadow setting (Hard vs Area)