Unreal Engine 4.25 released!

yep… everything is crashing

anyone have any idea when we are getting 4.26? I am so excited about it.

You can build it atm with the dev-rendering branch from GitHub, it is not crashing much. Officially it was said October is the expected release date, so we might start getting the preview in September, but might change since there is still many issues with 4.25. They also stated that 4.25 will receive focus on fixes, so that might change.

Hi,

When trying to package with 4.25.3 i get this message during build process:


ERROR: Missing precompiled manifest for 'Voxel'. This module was most likely not flagged for being included in a precompiled build - set 'PrecompileForTargets = PrecompileTargetsType.Any;' in Voxel.build.cs to override.

I read in the 4.25 preview thread that it was a known bug but it was supposed to be fixed.
Anyone else experiencing it ? Any fix/workaround (adding the option in the plugin and rebuilding it didn’t help) ?

Thanks
Cedric

no console out there except pc even supports VS2019. I don’t understand why everyone thinks they need VS2019… NO you don’t need it you need 2017.

I ran into the same problem today

Ok, so now are two weeks I can’t make a armv7 game to work on minsdk 21 and target 29, not even on a fresh project. Did anyone having this problems? The game is crashing after splash screen. I’ve also sent a bug report but no response. With target 28 a fresh project is working

Extra error.

Not sure if it’s a bug or not

I have a Material billboard on my screen set to size in screenspace, the shape was a perfect circle in 4.24 set by base size and it scaled based on the screen size, equally in both directions.

now in 4.25 it seems to scale separately, so if i change the aspect ratio of my camera, my nice circle is now stretched.

is this the behaviour it should have? because in the last however many versions it didnt work this way.

Any news on this? Is anyone looking into it? It’s really hindering our projects progress at this point.
I’m bumping because everyone who has this issue so far has been getting no feedback at all on any of the official ways to reach out.

4.25.3 – Failing to package when Text3d plugin is enable if it is used in BP Actor Class. Spews red text on failing to attach the Text3d object to the parent and errors out of the packaging. Anyone had any success getting Text3d to work in this version? Works fine in 4.24.3. As soon as I disable the plugin it works fine except I have no 3d text anymore.

The worst issue with RayTracing is not the speed, because that will come with better GPUs. But, it is the inability to render Translucent shadows, because that is ‘Engine’. You could even have mega render speed of RayTracing where there is no delay and it runs at 120 FPS. But then you STILL have opaque shadows…

This might be a bug for Raytracing too-
(1) You can undo RT shadows per material such that you just bypass shadows altogether. But, for some reason, this only works with placed lights (point, rectangle, spotlight, etc).
The Skylight, if set to cast RT Shadows, STILL shows opaque shadows even when a material should not be casting them per disabling that material’s RT Shadow.

(2) I cannot get soft shadows from a Skylight, Spotlight, Rectangle light, or Point Light no matter where it is I am placing it. Does it work yet, I know it has been talked about that RT light gives soft area shadows, but I never see it on Raytracing, it feels weird. Is there some setting to activate it in 4.25? I see in PostProcess RT Shadow settings for Reflection and Translucent, but not a general GI Shadow setting (Hard vs Area)

Bump, are there plans to move Vehicle framework created by Epic (Vehicle movement component etc.) to being rooted in Chaos ?
Any info on vehicles in Chaos overall ?

Yes, they work on Chaos Vehicles plugin. Code is available on GitHub already, on development branches.

Also recently Fortnite got cars. And given that Fortnite already switched to Chaos, it’s Chaos Vehicles in action :slight_smile:

Wait! Chaos already replaced physx or what?

Yes, Fortnite switched to Chaos. Epic eats their own food first :wink:

I mean replacing physics-rigidbody, clothes etc, not just destruction and fracture.

Yes. Destruction isn’t a feature isolated from the rest of the physics :slight_smile:

When is 4.25.4 ?