The AnimationCompression error which I have reported weeks ago is likely also affecting Paragon assets, and the new ACF plugin https://www.unrealengine.com/marketp…on-rpg-creator . The staff responded to my error report asking me to replicate this with Epic assets, which is probably now possible with compiling ACF (which includes Paragon Assets).
In order to replicate the bug - getting required info, you have to compile ACF Example project for DebugGame with EventLoader disabled, and AsyncLoading/Level Streaming enabled, perhaps another setting is involved.
If you do not disable EDL you get an AsyncLoading error. Perhaps it is related to this commit https://github.com/EpicGames/UnrealE…aa40252caf9561 or may be this one which addressed such an issue in March https://github.com/EpicGames/UnrealEngine/commit/351e94f141cb201c0c1db6a5b0dea7fb27973c47
Assertion failed: !Obj->HasAnyFlags(RF_NeedLoad) [File:D:/Build/++UE4+Licensee/Sync/Engine/Source/Runtime/Engine/Private/Animation/AnimCompressionTypes.cpp] [Line: 403] Failed to load AnimBoneCompressionSettings /Engine/Animation/DefaultAnimBoneCompressionSettings.DefaultAnimBoneCompressionSettings in AnimSequence /Game/ACFExample/RetargetParagon/Unarmed/Travel_Mode_Jump_Start.Travel_Mode_Jump_Start