Unreal Engine 4.25 released!

4.25.1 crashes now in Windows Editor every time you interact with a windows file open dialog for any reason.

for B. check on iOS Development forum, there’s a solution

Scene Depth for ES3.1 shader model doesn’t work anymore and took with it decals, depth fade, world position behind translucency e.t.c

The AnimationCompression error which I have reported weeks ago is likely also affecting Paragon assets, and the new ACF plugin https://www.unrealengine.com/marketp…on-rpg-creator . The staff responded to my error report asking me to replicate this with Epic assets, which is probably now possible with compiling ACF (which includes Paragon Assets).

In order to replicate the bug - getting required info, you have to compile ACF Example project for DebugGame with EventLoader disabled, and AsyncLoading/Level Streaming enabled, perhaps another setting is involved.

If you do not disable EDL you get an AsyncLoading error. Perhaps it is related to this commit https://github.com/EpicGames/UnrealE…aa40252caf9561 or may be this one which addressed such an issue in March https://github.com/EpicGames/UnrealEngine/commit/351e94f141cb201c0c1db6a5b0dea7fb27973c47


Assertion failed: !Obj->HasAnyFlags(RF_NeedLoad) [File:D:/Build/++UE4+Licensee/Sync/Engine/Source/Runtime/Engine/Private/Animation/AnimCompressionTypes.cpp] [Line: 403] Failed to load AnimBoneCompressionSettings /Engine/Animation/DefaultAnimBoneCompressionSettings.DefaultAnimBoneCompressionSettings in AnimSequence /Game/ACFExample/RetargetParagon/Unarmed/Travel_Mode_Jump_Start.Travel_Mode_Jump_Start

Topic
https://forums.unrealengine.com/deve…es#post1773965

Is anyone else having problems with the tooltips getting maximized full screen and making everything pretty much impossible to use?

I have a strange bug since 4.25.1: each time I open a windows FileDialog (for instance to import an asset, or to select a package destination), UE crash. oO
Anyone ever encountered that bug?

This forum is soooo deadddd!!! UGH!

Yes, same issue, and my 4.25.2 is crashing non-stop. If i create new material or open an asset it crashes. Anyone have a solution, or same problem? Everything was working perfect until i upgraded.

To get an answer to your issues, like your previous posts, you need to report them with the link provided in the very 1st post called ā€œHow to report a Bugā€ and it is the official way to report bugs.

Was 4.25.1 removed?

I no longer see it in the update options pull down menu.

For what’s worth, Microsoft ended support for Windows 7 on January 22.
It’s not a bad idea to consider an upgrade to Windows 10 for game development. Especially that DirectX 12 is almost fully supported in UE4 :slight_smile:

texture switch random per instance any help

Started getting this issue today, but I’ve had 4.25.1 for a couple weeks now. I suspect the forced windows update I woke up to this morning, the crash dialogue is has mentions of windows_storage. All my hard drives have plenty of space left.

Edit: Able to repro with a new blank project too.



Unhandled Exception: 0xe0434352

KERNELBASE
clr
clr
System_ni
System_ni
System_ni
clr
clr
clr
shell32
shell32
windows_storage
windows_storage
windows_storage
windows_storage
windows_storage
windows_storage
windows_storage
SHCore
ntdll
ntdll

ntdll


Found a UDN thread reporting it was related to p4exp. Tried updating p4exp with no success but after uninstalling I’m no longer crashing.

looks like the material layering system is completely broken now even tough it is stated that it got some improvments in 4.25 :frowning:
https://forums.unrealengine.com/deve…broken-in-4-25

I can confirm that it happens on a blank project, and I also updated Windows 10 not so long before having the crash.
@StrayDorian : interesting, I don’t have Perforce installed on my computer but maybe it has something to do with source control software in general? I’ve got git and Plastic… Hard to uninstall them to test though. It happens even without source control enabled in the editor. Curious to learn more as it’s a serious problem (crash happens 100% of the time).

iOS - In App Purchases Nodes Issue in 4.25.1

IAP V1 **with **bUseStoreV2=False
->Query Purchases - Make IAP - Restore IAP - Read IAP = Returns null

*IAP V2 **without *bUseStoreV2=False
->Query Purchases - Make IAP - Restore IAP = App Crash
->Read IAP = Success

Tests were done with Shipping/Distribution build on AdhocProvisioning Profile on 4.25.0/1

There are no issues with Android and no issues for both iOS and Android on 4.24 with v1 nodes

I can confirm that, UE4 Editor 4.25.1 started crashing right after installing Windows 10 Update 2004. Before to this update, Unreal was working properly without any crashes.

Unlike StrayDorian’s case, I’m getting plain D3D12RHI errors, not windows_storage errors.



Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffff

D3D12
D3D12
UE4Editor_D3D12RHI
UE4Editor_D3D12RHI
UE4Editor_D3D12RHI
UE4Editor_D3D12RHI
UE4Editor_D3D12RHI
UE4Editor_D3D12RHI
UE4Editor_RHI
UE4Editor
UE4Editor
UE4Editor
UE4Editor
UE4Editor

ntdll


In order to repro the issue;

1.) Create a blank C++ template.
2.) Set Project Settings -> Platforms -> Windows -> Default RHI = DirectX 12, and restart the editor.
3.) When the Editor launches press Play, and play the level for a few seconds… Then, press Escape, and stop playing.
4.) Close the Editor… Instant crash!

Regarding the issue, I have submitted a bug report yesterday using the Bug Submission Form. No ticket, yet.

Same problem and questions for a windows 7 computer…

No one?

Is there anyone within Epic that answers questions on the forum here? Or have they all disappeared?

Is there a place we can see info and updates like this?

Because there’s nothing on social media, the main website, the forum, or anywhere about it.