Unreal Engine 4.25 released!

As usual the most interesting changes are in the footnotes away from the spotlight. Let’s take a look at a few!

This one will most likely have its uses in stuff like, loading screen audio perhaps, or cross-level music. I know there was some functionality to prevent a audio component from destroying between levels before too.

Hooray for Gauntlet!

This is by far the biggest thing for me in this release. No longer do you have to split your material IDs on metal, wood etc. to get proper physical materials on them. Please oh please tell me this works with landscapes too?

This one is also gigantic. Custom data per-foliage instance!? Sign me the %!#@# up.

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