3DMoss
(3DMoss)
January 22, 2020, 6:12pm
265
There is some kind of major performance regression related to fairly large landscapes (4k x 4k in my case), particularly if they are in sublevels. I do not have all the steps to reproduce it yet, but at least in my own level, the delay between pressing “Play in Editor” and being able to play the level went up from about 0.3s in 4.22 to about 5s in 4.23. Also, if I move my landscape to the main level, the delay goes down to 1s, which is much more managable, but still significantly more than in 4.22.
If I create a blank project and create a large landscape and move it to a sublevel, the overall delays are lower, but it appears that they still have increased significantly compared to 4.22.
Has anyone else observed something like this, or knows of a fix or workaround?
This has been my largest issue with this release and has been incredibly frustrating. I can’t seem to replicate it in new files though, only upgraded projects.