As you may have heard, with this release, we’re retiring Unreal Studio and folding all of its features into Unreal Engine—for free. Unreal Engine is now your one-stop solution, whether you’re working in game development, architecture, film, television, automotive, training & simulation, or any other industry.
You can now create even more convincing interior and exterior scenes for games and visualization with new tools for nondestructively creating and editing open-world landscapes that adapt to other scene elements; gorgeous atmospheric skies; and Screen Space Global Illumination that scales across console and desktop platforms.
For those looking to create more believable characters, creatures, and virtual beings, we’re proud to offer a first look at our new strand-based hair and fur system that enables you to simulate and render hundreds of thousands of photoreal hairs at up to real time speeds.
The toolkit for converting entire scenes at high fidelity from 3ds Max, SketchUp Pro, Cinema 4D, and a host of CAD and BIM formats, Datasmith, is now available for free as part of 4.24 and all future versions of Unreal Engine going forward. Add to that new Visual Dataprep for easy-to-use, automated data preparation.
That’s not to mention the first-class USD support that enables modelers and layout artists to work in parallel; enhancements to multi-display rendering that make it much easier to use out of the box, even on existing projects; and a new task-based wizard to give you a better starting point when creating new projects.
**See the full release notes here **and drop your feedback below!
For a complete listing of known issues affecting Unreal Engine 4.24, please see the Unreal Engine Public Issue Tracker.
Discover new issues with this release, please report them using the guidelines in the link: How to Report a Bug.