Unreal Engine 4.24 Released!

How do you expose the hair root/tip thickness in the groom feature for hair??? I’m only getting hair width through. I’m guessing i have to add something before export to .abc but i have no clue how to do that??! Any help guys?

Figured out the above, the root tip features in the groom node is available via the “master” branch on git hub. Looking forward to more updates to this awesome tool. :slight_smile: Great work guys!

Still experience this issue in 4.24. Makes it almost impossible to use this engine version as I can’t afford to wait 4 to almost 10 seconds for each test play.
Anyone else with this issue?

Oh ya thought it was just my semi lacking hardware, but yes, same,very annoying long time for play to begin.

I added a landscape and hit the CREATE button and it froze the whole engine at 0% status bar, seems that other users are experiencing this also, a 0% frozen status bar.

Just on the side, I got really drunk at a 0% status Bar the other night…It was Unreal…
Eh?
EH!?..
:stuck_out_tongue:

This has been my largest issue with this release and has been incredibly frustrating. I can’t seem to replicate it in new files though, only upgraded projects.

Only issue i found so far is that using the VR spectator in VR is broken and causes major LAG

I removed the tick every frame and used tick with a delay of 0.0003 to capture frames and it still lags to death
we need a SET MAX FRAMERATE to the scene capture component. using tick to delay capturing is NOT a solution.

Any ETA on 24.2 release?
We have build a custom version to fix the Landscape Tesselation bug, but i would rather have people download the offical version from the launcher with the fix in it.

Greetings

Scene captures in general in 4.24 screw over VR, its a bug and not directly related to the capture rate.

Has anyone else been getting editor crashes (array index out of range) when attempting to import a skeletal mesh exported in FBX 7.4 Binary format in 4.24.1? I cannot import anything, and I’ve tried exporting from both Blender and Maya. Importing static meshes and animations (i.e. without the skin) works however. The crash will also happen if a mesh was imported successfully in 4.24.0 and then you upgrade to 4.24.1 and attempt to open the mesh file, place it in the world, or play in the editor with a character that references it.

Currently the only way I can import a skeletal mesh is to create a blank project in an earlier engine version such as 4.22, import the mesh into that project, and then export it back out to FBX from the editor. That seems to “clean up” whatever problem is crashing 4.24.2. Note that this crashing happens on FBX files which imported fine in 4.24.0.

I figured so. every time they update they fix a bug i’m dealing with but cause NEW bugs to kill the rest of development.
All in the sake of fortnite. It’s sad really.

I had the same issue, I do believe it is because of the NEW mesh editing tools. If you disable them I don’t see any issues when importing a skeletal mesh but once the mesh editing tools are enabled again CRASH lol

Levels with skylight and directional light will not build lighting anymore in 4.24 if upgraded from 4.23…
even if you remake the entire level from scratch lighting stops building on skylight and swarm agent freezes.

Oculus button mappings don’t work at all…WOW trying to remove my old bindings from 4.23 to use the 4.24 ones NONE WORK THANKYOU YOU KILLED MY UPDATE -.-

Reported a nasty crash today occuring when using skeletal meshes with master pose component, very likely to occur on any project working with modular characters. In our case it’s a blocker, have to stick with 4.22 until this is resolved.

UPDATE!

The 4.24.2 Hotfix is now live!

Fixed in 4.24.2
Fixed! UE-86183 Crash in 4.24 when merging staticmesh with create merge material to true
Fixed! UE-87035 [CrashReporter] UE4Editor-Engine!FSoundSource::SetStereoBleed() [Audio.cpp:355]
Fixed! UE-86291 Automation results in the editor go to an uncatagorized list at the bottom of the Message Log window
Fixed! UE-86028 Serialization bug on UObjectPropertyBase subclasses - Warning is emitted about lost data
Fixed! UE-86654 Exception crash when running Debug Game Configuration for a project installed on a different drive than Engine Installation
Fixed! UE-86210 GitHub 6509 :

  • .gitignore actualized for UE 4.24.1

  • **Fixed!** UE-85933 FP_FirstPerson and FP_FirstPersonBP missing when adding feature packs **Fixed!** UE-86416 When deleting a CullDistanceVolume, meshes affected by that volume do not update their cached values **Fixed!** UE-68418 [CrashReport] UE4Editor-Engine!UActorComponent::PreEditChange(UProperty *) [ActorComponent.cpp:543] **Fixed!** UE-86848 Harvesting blueprint results in 2 root components **Fixed!** UE-86621 [CrashReport] UE4Editor-UnrealEd!FKismetEditorUtilities::CanCreateBlueprintOfClass(UClass const*) [Kismet2.cpp:998] **Fixed!** UE-86031 BP nativization emits incorrect C++ code for noexport-typed struct field access in some cases. **Fixed!** UE-85844 [CrashReport] UE4Editor-Kismet!SMyBlueprint::OnActionDragged(TArray<TSharedPtr<FEdGraphSchemaAction,0>,TSizedDefaultAllocator<32> > const &,FPointerEvent const &) [SMyBlueprint.cpp:1723] **Fixed!** UE-85531 Random Stream Initial Seed not random **Fixed!** UE-85332 Crash on Package When Using Nativizing Animation Blueprint Has AnimGraph Connected with Enum **Fixed!** UE-86356 Child Animation Blueprints Do Not Get Recompiled Correctly **Fixed!** UE-86101 ensure condition failed when using blueprint nativization method for some client targets. **Fixed!** UE-86413 Variable Type field completely missing from details panel on inherited variables **Fixed!** UE-85698 Engine Crashes When Converting an Int to Float For a Map Key In Blueprints **Fixed!** UE-85832 Nested Subobject regression in cooked projects **Fixed!** UE-86732 !GuidCache->NetFieldExportGroupMap.Contains(NewNetFieldExportGroup->PathName) crash when recording a replay through blueprints after server travel **Fixed!** UE-86037 CLONE - Audit - FAESHandlerComponent::Incoming Ciphertext.Num underflow **Fixed!** UE-86025 AESGCMHandlerComponent::Incoming off-by-one underflow **Fixed!** UE-87236 GitHub 6582 : Last set of changes for UE4.24 Hotfix 2 (CL11079797) **Fixed!** UE-85928 Apex Destructibles are not properly rendered **Fixed!** UE-86948 Clothing Data Cannot Be Created If The Old Data Was Deleted While Applied **Fixed!** UE-86998 Engine Crashes When Trying To Reimport Skeletal Mesh For One That Has No Clothing Data **Fixed!** UE-83384 Destructible Meshes Not Rendering Mesh Editor **Fixed!** UE-86316 If user has permissions for opening /dev/input/event* causes hitches ever 3 seconds **Fixed!** UE-86076 Editor stalls on Mac after key up, mouse up **Fixed!** UE-79400 Spot Lights don't work on Magic Leap if Cast Shadows is disabled. **Fixed!** UE-86286 Android TargetSDKVersion default is 26; Play Store requires 28 now **Fixed!** UE-86053 There is no way to use a Launch Storyboard when packaging for IOS **Fixed!** UE-86212 GitHub 6511 : #] Fixed Engine compilation for Android platform: added required '#i? **Fixed!** UE-84885 Android's GetLocalHostAddr can return the loopback address incorrectly. **Fixed!** UE-86845 Game crashes when Panini projection enabled. **Fixed!** UE-86537 Post processing bloom threshold activates when the threshold is >0 instead of >-1. **Fixed!** UE-86198 Cook failed for IOS platform when using Shared Material Native Libraries **Fixed!** UE-86753 Memory corruption due to improper cast **Fixed!** UE-86148 RHI assert on startup when compiling shipping build with assertions enabled **Fixed!** UE-84924 SSGI assert raised on Mac for an invalid format texture **Fixed!** UE-84743 Github Editor Is Hanging at "Initializing... 39%" on Mac After Building Successfully **Fixed!** UE-85690 [CrashReport] UE4Editor-Engine!FMeshBatch::PreparePrimitiveUniformBuffer(FPrimitiveSceneProxy const *,ERHIFeatureLevel::Type) [SceneManagement.cpp:1099] **Fixed!** UE-85307 [CrashReport] UE4Editor-Engine!FDDSLoadHelper::IsValidCubemapTexture() [DDSLoader.cpp:158] **Fixed!** UE-84547 Infiltrator's cloak is visible and flickers while rendering black and white **Fixed!** UE-84488 Crop tool is masked when using High Resolution Screenshot tool and Use custom depth as mask is disabled **Fixed!** UE-86616 [CrashReport] libUE4Editor-ApplicationCore.so!OFFSCREEN_CreateWindow [SDL_offscreenwindow.c:58] **Fixed!** UE-85019 Constraining aspect ratio of cine camera with post process material attached causes rendering issue **Fixed!** UE-85859
    
    [CrashReport] UE4Editor-UnrealEd!FLevelEditorViewportClient::Draw(FSceneView const *,FPrimitiveDrawInterface *) [LevelEditorViewport.cpp:4575]
    
    

    Fixed! UE-85118 Crash on selecting Parameter Panel Entry in Script Editor where Parameter is defaulted to Function
    Fixed! UE-85109 Crash soaking Niagara GPU stress test
    Fixed! UE-85863 [CrashReporter] UE4Editor-RenderCore!EmitNullShaderParameterFatalError(FShader const ,FShaderParametersMetadata const ,unsigned short) [ShaderParameterStruct.cpp:422]
    Fixed! UE-86896 Fix and Enable Denoiser on Metal
    Fixed! UE-86995 [CrashReport] libUE4Editor-VulkanRHI.so!VulkanRHI::FDeviceMemoryAllocation::Map(unsigned long, unsigned long) [VulkanMemory.cpp:435]
    Fixed! UE-85834 [CrashReport] libUE4Editor-VulkanRHI.so!FVulkanDynamicRHI::GetInstanceLayersAndExtensions(TArray<char const
    , TSizedDefaultAllocator<32> >&, TArray<char const
    , TSizedDefaultAllocator<32> >&, bool&) [VulkanLayers.cpp:246]
    Fixed! UE-85865

    
    [CrashReport] UE4Editor-Renderer!FBatchingSPDI::DrawMesh(FMeshBatch const &,float) [PrimitiveSceneInfo.cpp:64]
    
    

    Fixed! UE-74508 [CrashReport] UE4Editor-RenderCore!FShaderCompilerOutput::GenerateOutputHash() [ShaderCore.cpp:320]
    Fixed! UE-20945 [CrashReport] Crash related to lack of disk space - FShaderCompileThreadRunnable::WriteNewTasks()
    Fixed! UE-87032 [CrashReporter] UE4Editor-MeshPaint!TexturePaintHelpers::CreateTempUncompressedTexture(UTexture2D *) [TexturePaintHelpers.cpp:350]
    Fixed! UE-86515 Painting skeletalmesh is not save in the asset. Fallback of the sk refactor
    Fixed! UE-87093 Menu items missing from Animation Blueprint Node context menu section ‘Add pin for element’
    Fixed! UE-86566 Can’t assign LightMapCoordinateIndex on Static Mesh with generated LODs
    Fixed! UE-86544 Bake transform crashes on a component
    Fixed! UE-86252 [CrashReport] UE4Editor-UnrealEd!ObjectTools::ForceDeleteObjects(TArray<UObject *,TSizedDefaultAllocator<32> > const &,bool) [ObjectTools.cpp:2457]
    Fixed! UE-86228 Regression: Editor freezes if a lot of video is played in editor(using WebBrowser) in 4.24
    Fixed! UE-85920 skeletalmesh build can crash if an asset do not have material when doing the fbx import
    Fixed! UE-85018 Entry is set to the Game Default Map when Creating a Blank Blueprint project
    Fixed! UE-85612 Font rendering issue: digit separator character in french locale
    Fixed! UE-85711 Material Instance Parameters Undo Doesn’t Update Values
    Fixed! UE-85861 [CrashReport] UE4Editor-UnrealEd!UUnrealEdEngine::CanSelectActor(AActor *,bool,bool,bool) [EditorSelectUtils.cpp:492]
    Fixed! UE-85850 [CrashReport] UE4Editor-SlateCore!FSlateFontRenderer::GetRenderData(FShapedGlyphEntry const &,FFontOutlineSettings const &,FCharacterRenderData &) [SlateFontRenderer.cpp:393]
    Fixed! UE-86070 Datasmith exporters causing problems for Github users building from source code
    Fixed! UE-86287 [CrashReporter] UE4Editor-MeshBuilder!SkeletalMeshBuilderHelperNS::FixFaceMaterial(USkeletalMesh *,TArray<SkeletalMeshImportData::FMaterial,TSizedDefaultAllocator<32> > &,TArray<SkeletalMeshImportData::FMeshFace,TSizedDefaultAllocator<32> > &)
    Fixed! UE-87130 Increment Datasmith Importer installer version for 4.24.2
    Fixed! UE-85968 Datasmith 3dsMax Exporter plugin does not have the proper version stamp
    Fixed! UE-85835 [CrashReport] UE4Editor-UnrealEd!FTiffLoadHelper::FTiffLoadHelper() [TIFFLoader.cpp:59]
    Fixed! UE-84663 All Transaction History is cleared when closing the Static Mesh Editor after using the Polygon Edit tools
    Fixed! UE-82869 Collaborative Viewer - VR presence of other player are seen spinning on themself from the non-VR host
    Fixed! UE-82861 Collaborative Viewer - other player see the VR player joystick on the ground
    Fixed! UE-86262 Extra meshes imported from Solidworks assembly
    Fixed! UE-85214 Crash importing a solidwork file through Datasmith
    Fixed! UE-69541 Import CAD - Can’t reimport ProE/Creo file (.asm.1) - Invalid file type
    Fixed! UE-84706 No Toast message on Cinema4D file without SDK during import.
    Fixed! UE-85904 C4D Mograph not working in 4.24.0
    Fixed! UE-84704 One-off crash when importing MDL files - Assertion failed: (Inputs.Num() == 0) || (Expression->FunctionInputs.Num() == Inputs.Num()) [File:GeneratorMaterialExpressions.cpp] [Line: 1225] Function <mdl_math_max_value> expects 1 inputs, but only got 2 !
    Fixed! UE-86250 Actor Foliage instances do not run construction script when painted
    Fixed! UE-85628 Foliage Actor instances are not restored in the level when erasing is undone
    Fixed! UE-87308 USD - Crash when importing .usdc file from Maya
    Fixed! UE-86607 CRASH on Re-Importing Static Mesh with 8 LOD levels EXCEPTION_ACCESS_VIOLATION reading address 0x00000008
    Fixed! UE-85213 Crash when resetting asset import data in static mesh editor
    Fixed! UE-85228 Crash when changing “MaximumTextureSize” in “LeaveExistingMips” state
    Fixed! UE-85816 USD Stage - crash creating a layer after USD file was reloaded
    Fixed! UE-84742 Materials fail to assign to imported meshes from USD file
    Fixed! UE-85866 [CrashReporter] UE4Editor-AlembicHairTranslatorModule!ParseObject [AlembicHairTranslator.cpp:446]
    Fixed! UE-72690 Morph Targets play incorrectly when reimported with Import Content Type set to Geometry or Skin Weights Only
    Fixed! UE-81582 Skeletal mesh import crashes trying to load MeshReductionInterface if plugins not enabled
    Fixed! UE-86784 Seams in Landscape when setting MaxLODLevel
    Fixed! UE-85994 Tessellation Materials are not working on Landscapes
    Fixed! UE-84766 Some textures fail to update the Alpha Landscape Brush texture when selected
    Fixed! UE-85854 [CrashReport] UE4Editor-Landscape!ALandscape::RequestLayersContentUpdateForceAll(ELandscapeLayerUpdateMode) [LandscapeEditLayers.cpp:4474]
    Fixed! UE-80340 [CrashReporter] UE4Editor-UnrealEd!UMaterialEditorInstanceConstant::PostEditUndo() [PreviewMaterial.cpp:1568]
    Fixed! UE-86270 In material instance editor, undo parameter edit condition fails after undoing a parameter edit
    Fixed! UE-85860 [CrashReport] UE4Editor-UnrealEd!CastChecked<UMaterialGraphNode,UEdGraphNode>(UEdGraphNode *) [Casts.h:213]
    Fixed! UE-85358 Pasted material function nodes lose their connections
    Fixed! UE-85354 Material Layer Parameters aren’t affected by Undo and Redo
    Fixed! UE-85842 [CrashReport] UE4Editor-MeshDescriptionOperations!FMeshDescriptionOperations::FindOverlappingCorners(FOverlappingCorners &,FMeshDescription const &,float) [MeshDescriptionOperations.cpp:1417]
    Fixed! UE-85919 DefaultConcertSyncCore.ini warning when launching QAGame
    Fixed! UE-86036 External Python SDKs are failing to link
    Fixed! UE-86275 Attaching a removed Actor in Sequencer causes a crash
    Fixed! UE-86255 [CrashReport] UE4Editor-MovieSceneTools!F3DAttachTrackEditor::AddKeyInternal(FFrameNumber,TArray<TWeakObjectPtr<UObject,FWeakObjectPtr>,TSizedDefaultAllocator<32> >,FName,FName,FActorPickerTrackEditor::FActorPickerID) [AttachTrackEditor.cpp:1119]
    Fixed! UE-86231 Crash when “Store Curves” in Curve editor
    Fixed! UE-85975 Crash scrubbing through sequence - FMovieScenePreAnimatedState::OnObjectsReplaced
    Fixed! UE-85978 Hitch adding audio and zooming in/out audio track
    Fixed! UE-85822 Subway Sequencer crashes when opening shot0010_001
    Fixed! UE-84608 Audio sections do not correctly play from the current time
    Fixed! UE-85544 Crash when pressing the Left Arrow key while in the Curve Editor
    Fixed! UE-85433 Fix typo in FEventTriggerExecutionToken::PatchBoundObject
    Fixed! UE-85424 Crash when Accepting Target within the BP Merge Tool - referencing SharedPointer.h Line: 799
    Fixed! UE-83279 Play rate value under 1.0 seems ignored when with Render movie to video feature
    Fixed! UE-84210 Float RGBA Framebuffer rendering settings changes UI
    Fixed! UE-86704 UMG Calibri font space between characters changes depending on the onscreen size of the textbox containing it
    Fixed! UE-86821 nDisplay - Recovery
    Fixed! UE-86822 Cluster events don’t work in PIE
    Fixed! UE-86435 Not all scene nodes declared in a config file are created
    Fixed! UE-87270 IDisplayClusterRenderManager::GetViewportRect is called from both game and rendering thread.
    Fixed! UE-87201 nDisplay - Exception launching Packaged nDisplay Template for Win64 when VR Set is connected With VR Plugins Enabled
    Fixed! UE-85193 nDisplay doesn’t work in PIE by default. No test config screens visible
    Fixed! UE-85100 VR Scouting - Top part of the Vive controller disappear after using the Marker Tool
    Fixed! UE-84998 VR Scouting - Log Warning when a Gaffer is added to level
    Fixed! UE-84794 Collect data always by master node only
    Fixed! UE-87013 steamVR runtime is called on editor launch
    Fixed! UE-86522 VR Scouting - Index Triggers acts as their are permanently hold
    Fixed! UE-86429 Motion Controller Axis input values over scale in increments of 2
    Fixed! UE-86133 Uninitialized memory on Android mobile for core count
    Fixed! UE-86540 AREnvProbe - App crash on iPad if automatic environment capture is enabled
    Fixed! UE-86268 BeginPlay handler removed from PlayLevel.cpp
    Fixed! UE-85935 Post Process Material + Stereo Rendering = Left Eye Black
    Fixed! UE-85120 HTC Vive Trackpad does not move selected objects toward or away from the camera in VRMode
    Fixed! UE-85700 Invalid XrSpace passed to xrLocateViews
    Fixed! UE-85293 Using Grip and Trigger buttons to transition from Play to VRMode does not work
    Fixed! UE-84476 SteamVR - Editor does not ignore steamVR exit when running another steamVR app
    Fixed! UE-85623 GitHub 6428 : CL 10629665 - 4.24.1/2 Candidate fixes for integrated SteamVRInput (public)
    Fixed! UE-84174 GitHub 6278 : [BUGFIX] STEAMVR Fix crash (wrong usage) of SteamVR StereoLayer API.
    Fixed! UE-87271 Fix for Tree textures warning when build on Windows and Mac

    REMEMBER: Please report any new bugs you find by following the How To Report a Bug Guide

    still no fix for scene capture 2d causing lag in VR in packaged builds but runs good in vr preview? ooof. well i guess i’ll wait another 2 months. maybe then they will fix it :frowning:

    So UE-86165 / no physic material from landscape is not fixed? Weak. Makes the engine unusable for my project

    Of course, I’m sorry, but where can I see which license I use. I mean for commercial purposes and for students. [HR][/HR]And also why when you shine a flashlight in the mirror, it shines with a blue color.

    if you accepted the license when you installed UE4 you can use ue4 for commercial projects…but you going to owe the 5% of your income from any project you sell. if your game is released as free you don’t pay the royalties.

    Ok, but what about the flashlight do not tell me? I didn’t apply any effects; this happens when you shine in the mirror.