Unreal Engine 4.24 Preview

4.24 P1, P2, and P3 all installed fine through EGL. However, when I try and launch it begins the loading process as usual (please wait…) and then nothing happens.

Oddly when I go to windows task manager the following background process are running: UnrealDeploymentServerLauncher, UnrealCEFSubProcess, and UE4Editor but there is no editor window or loading that ever starts up. Occasionally the CrashReportClient will also be running (status: suspended) but no window pops up and memory usage, details, etc remain steady and never change. I have reinstalled over 8 times with and without admin rights, multiple file path locations, etc. with no luck.

I am curious if anyone has also had this issue or if it is something unique to my machine or UAC? Thank you all!

I can’t create a new project with c ++.
Blueprint with also the chaos editor icon does not appear.

An error occurred while trying to generate project files.

Running D:/Program Files/Epic Games/UE_4.24/Engine/Binaries/DotNET/UnrealBuildTool.exe -projectfiles -project=“D:/Belgelerim/Unreal Projects/WildWorld/WildWorld.uproject” -game -rocket -progress
Discovering modules, targets and source code for project…
ERROR: The Visual C++ 14.23 toolchain is known to have code-generation issues with UE4. Please install an earlier or later toolchain from the Visual Studio installer. See here for more information: https://developercommunity.visualstu…ation-bug.html

непонятность.

I installed 4.24 a few days ago and then yesterday it had the ‘i’ icon to show there was an update, I then tried to install but it gave me an error to say that it couldn’t connect - I then uninstalled it and this morning I wanted to install it fresh but 4.24 is no longer in the list of engine versions, where’d it go!?

Increase Ray trace Reflection sample per pixel up to 10…beautifully works!

The developers of the engine! Please insert the corrected WrapBox into this assembly.

P3 is “chaos”. ha

I think it would have a higher chance to get appropriately noticed if submitted as a proper pull request :wink:

If you actually read the changelog you will see that the fracture editor being included was actually a bug. You still need a source build to use it properly.

Did you put “chaosDestructionDemo” in? Did you get clean compile?

Tried 4.24P3 source using vs2019. Lots of errors

+1 can’t wait to use this feature but also noticing it isn’t actually working for Oculus Go and Quest (multiview on)

Really would like to know if anyone has compiled 4.24P3 source without any errors. Tried vs2017 and 19. If please give me an explicit explanation of how.

I was able to compile the source two days before 4.24 P1 came out. I’m getting tons of errors since then.

You enable it by adding ‘r.Mobile.SupportGPUScene=1’ to the ‘DefaultEngine.ini’. After restart, UE will rebuild all shaders.
Also works with multiview. Still a few issues though, for some reason the instances don’t always work for all objects in the project OR breaks them in sub-groups. Using RenderDoc to analyze. Still have to find a pattern in this.

Similar for me. My last clean compile was 4.23 with chaos and it is still working. try this url https://www.youtube.com/watch?v=02HWaBR5Om0

do it right if you know… Please!

Any ETA on when 4.24 should be getting OFFICIALLY released?

Also, with the Landscape Spline Tool…what does the "Update Spline Level Meshes" button do? There’s no tool-tip associated with it…

SplineMeshLevels.JPG

Awesome thanks for that information! (hopefully they make it easier to add via a project settings checkbox in the final release). Keep us posted if you find the pattern for how they are broken up :wink:

Hi, “Ray Tracing - Evaluate World Position Offset” set to true in the Statis Mesh works good! is it possible to use it in the Foliage tool? When I add a foliage type I can not see te option . Thanks