Unreal Engine 4.24 Preview

UPDATE!

We have just released Preview 4 for 4.24! Thank you for your continued help in testing the 4.24 build before its official release. As a reminder, the Preview builds are for testing only, and should not be used for the active development of your project.

For a list of known issues affecting this latest preview, please follow the links provided on the original post in this thread.

Fixed in Preview 4

Fixed! UE-84331 Crash in control rig deleting bone that has been manipulated in viewport with Bone Relative Transform
Fixed! UE-84537 [CrashReport] UE4Editor-AudioMixerCore!Audio::IAudioMixerPlatformInterface::RunInternal() [AudioMixer.cpp:611]
Fixed! UE-84471 Cooked Soundwave does not play on Mac
Fixed! UE-84846 LogAudio errors when launching QAGame maps on Mac resulting in certain sounds failing to play
Fixed! UE-84970 Crash due to race condition between UObject being GC’d and AudioMixerSourceBuffer destructor
Fixed! UE-84444 Failure to launch after importing .udatasmith file. Unable to load Datasmith plugins.
Fixed! UE-84440 Can’t execute packaged game when Datasmith importer are enabled.
Fixed! UE-84194 Crash upon deleting dataprep asset that has a recompiled blue print operation
Fixed! UE-84638 Crash occurs when reloading a Dataprep asset in QAEnterprise project
Fixed! UE-84566 Handled ensure occurs when during Dataprep commit on an udatasmith file referring to PackageName.cpp
Fixed! UE-84741 Datasmith Imported Level Sequence not referencing assets correctly in scene
Fixed! UE-84734 Ensure reimporting with new file - Ensure condition failed: CachedAttachParent != nullptr [File D:/Build/++UE4/Sync/Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp
Fixed! UE-84667 UE4 for mac crashes after importing GLB via Datasmith
Fixed! UE-84954 Kernel-IO: Revert Kernel_io 2019 sp2 to 2019 sp1
Fixed! UE-82469 Extra mesh imported from CAD file with Datasmith - possibly degenerated triangles
Fixed! UE-84629 Crash importing a CATIA file - UE4Editor-Core.dll!__report_gsfailure(unsigned __int64 stack_cookie) Line 220
Fixed! UE-84618 Materials from JT file are not assigned to static Mesh when imported with Datasmith
Fixed! UE-84616 DWG format is not imported in Datasmith
Fixed! UE-79599 Datasmith Import flipped for Autocad 2020 files
Fixed! UE-84755 CAD Translator - External references in sub folder are not supported
Fixed! UE-84624 Skip Conversion Fails for Code Project Created in Previous Engine Version
Fixed! UE-84931 Core_Sony is missing and preventing Github build from creating/opening code project
Fixed! UE-82522 Linux Debug Crash submitted from source build is not flagged as Dirty
Fixed! UE-82525 Linux Engine Mode displays incorrectly in an uploaded CrashReport from the Editor
Fixed! UE-84949 EngineModeEx is set to Unset on Mac Binary Crashes
Fixed! UE-84896 Paper2D performance regression fixes / performance optimizations
Fixed! UE-84840 Grouped sprites with material or texture changes don’t render correctly
Fixed! UE-82234 GitHub 6300 : Paper2d optimization
Fixed! UE-83370 Received invalid swap message after joining a ShooterGame server with SteamSockets
Fixed! UE-84680 ShooterGame has an image of Fornite in the UI of joining Play Together session
Fixed! UE-84658 Crash when getting a Steam encrypted app ticket
Fixed! UE-83405 [CrashReport] UE4Editor-GeometryCollectionCore!FGeometryCollectionClusteringUtility::GetLeafBones(FGeometryCollection *,int,TArray<int,TSizedDefaultAllocator<32> > &) [GeometryCollectionClusteringUtility.cpp:751]
Fixed! UE-84804 Crash on PIE in ChaosDestructionDemo Entry
Fixed! UE-84776 Crash on PIE in ChaosDestructionDemo GeometryCollectionExample map - FPhysScene_Chaos::AddObject
Fixed! UE-84735 Crash moving camera in PIE with a fractured geometry collection in the world
Fixed! UE-84649 Crash when playing in editor with a fractured geometry collection in the level
Fixed! UE-84771 Player Goes Through the Floor in ChaosDestructionDemo
Fixed! UE-81867 Crash opening ChaosDestructionDemo: Array index out of bounds
Fixed! UE-84918 Geometry Collection collisions fail to register against the world
Fixed! UE-84768 ChaosDestructionDemo crashes on PIE - NumParticles != INDEX_NONE
Fixed! UE-33824 “Enable PIX Profiling” and “Build using D3D12.xRHI” platform options do not work in Blueprint projects.
Fixed! UE-64701 DrawMaterial not drawing several instances of the same material properly
Fixed! UE-84435 Editor encounters OOM crash when interacting with Cooked Texture
Fixed! UE-44752 PIX still works after PIX Profiling is disabled on BP Projects
Fixed! UE-76878 Possible hang in MfMediaPlayer Close
Fixed! UE-84525 Crash when renaming asset to localization name
Fixed! UE-84558 Tiff texture file fails to import on linux
Fixed! UE-84963 QAGame editor freezes when PIE on Linux
Fixed! UE-83464 SunTemple level rendering with black artifacts on all objects on some iOS devices
Fixed! UE-83414 Attempting to package TVOSClient through Project Launcher results in “TVOSClient is not a valid platform name”
Fixed! UE-81199 iOS fails to package with: libwebsockets.a(pollfd.o)’ was built without full bitcode
Fixed! UE-80829 ActionRPG - GPU crash occurs on some mid-low spec iPadOS 13 while loading after tapping Start Game
Fixed! UE-80606 Crash on Mesh painting in Mobile Preview
Fixed! UE-80084 Packaging for iOS with explicitly named bundle identifier fails to find mobile provision
Fixed! UE-83489 Crash occurs when launching applications on iPhone6+
Fixed! UE-68102 Dragging in the color picker opened from parameter defaults is extremely laggy
Fixed!


UE-84330 Standalone Game Crash - Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Engine/Private/Materials/MaterialShared.cpp] [Line: 2090] Fatal Error Material not found

Fixed! UE-84687 Crash when a texture fails to compress during cooking
Fixed! UE-84681 [SSGI] Crash while enabling diffuse indirect denoising
Fixed! UE-54544 [CrashReport] UE4Editor_Engine!FStaticMeshSceneProxy::RemoveSpeedTreeWind() [staticmeshrender.cpp:262]
Fixed! UE-84581 Infiltrator Demo Several Meshes Rubber Banding Mac Intel
Fixed! UE-80469 Changing the color of a comment box in the material editor causes a 10+ second long hitch
Fixed! UE-84582 Warning occurs running EngineTest Locally manually releasing NC pool during cleanup for ComponentPoolTest
Fixed! UE-82853 Volumetric Lightmap Resource Transition Mismatches
Fixed! UE-83479 [ActionRPG] Water materials renders muddy or untextured on iOS devices
Fixed! UE-82534 Editor crashes when launching on any project for iOS without XGE
Fixed! UE-84938 “recompileshaders all” triggers check()
Fixed! UE-84752 Enabling Fixed Frame Rate doesn’t Lock the Frame Rate
Fixed! UE-84705 Ensure entering the Blendable: SceneDepth Post Process volume when running with Vulkan
Fixed! UE-84651 Multiple warnings and an error opening QAGame - Error: [Compiler ViewfinderTool] CineCameraComponent.FilmbackSettings is not blueprint writable.
Fixed! UE-80169 Audio should repeat when the section is dragged out
Fixed! UE-84627 “Save Layout As…” does not localize the text of the Layout Description field
Fixed! UE-84899 Missing options in asset context menu in content browser after loading the default layout
Fixed! UE-81655 [CrashReport] UE4Editor-Slate!SMenuAnchor::SetIsOpen(bool,bool,int) [SMenuAnchor.cpp:382]
Fixed! UE-84765 Project crashes when selecting a Disaster Recovery Session Directory
Fixed! UE-84764 Crash selecting Unhide Level and Paste when copying and pasting actors to a hidden level
Fixed! UE-80254 Both HLOD and StaticMesh Visible in Play Modes
Fixed! UE-84944 Runtime static mesh not correctly assigning materials on lower LODs when run in the editor
Fixed! UE-84455 Crash enabling cast shadows on lidar point cloud component.
Fixed! UE-84642 LiDAR Point Cloud - Crash importing twice the same asset (Engine\Source\Runtime\Core\Public\Containers/Array.h] [Line: 614] Array index out of bounds: 0 from an array of size 0)
Fixed! UE-84619 Editor crashes when trying to import a high vertex count mesh with Combine Mesh Option enabled
Fixed! UE-84615 Crash reimporting Skeletal Mesh after removing a disabled section via reduction - Assertion failed: (Index >= 0) & (Index < ArrayNum)
Fixed! UE-84876 LiDAR Point Cloud - Crash editing a merged point cloud asset
Fixed! UE-84866 LiDAR Point Cloud - Crash deleting a persisted Lidar point cloud asset (Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x00000024 ntdll)
Fixed! UE-84863 LiDAR Point Cloud - Crash editing pc after reimport
Fixed! UE-84847 Crash when confirming a directory to import a USD file to via the USD Stage window
Fixed! UE-84509 LiDAR Point Cloud - txt files invalidated by extra empty line
Fixed! UE-84792 LiDAR Point Cloud - Exporting to .txt creates an incompatible asset
Fixed! UE-84909 LiDAR Point Cloud - Save As, Copy and Duplicate produce empty asset
Fixed! UE-84908 LiDAR Point Cloud - Incorrect Color and Intensity values when exporting as LAS
Fixed! UE-84983 LiDAR Point Cloud - Bounds are not recalculated after points are removed
Fixed! UE-27296 Real-Time Collision for Spline Mesh Not Working in Packaged Game
Fixed! UE-84535 Crash in AWaterBody::CreateTransitionMIDIfNeeded
Fixed! UE-84464 CustomBrush_Landmass_River_C references materials that have been moved to Water Plugin directory
Fixed! UE-84910 Crash after deleting/generating Landscape LODs - Fatal error: [File D:/Build/++UE4/Sync/Engine/Source/Runtime/RenderCore/Private/RenderingThread.cpp] [Line: 853]
Fixed! UE-84761 Crash Assertion Failed in Landscape Mountain Project After Setting Fixed LOD to 7
Fixed! UE-84762 Crash when Generating LODs for Maps with a Landscape
Fixed! UE-84758 Adjusting collision mip levels does not adjust landscape collision
Fixed! UE-84937 Landscape seams are broken on GLES2 profile
Fixed! UE-84898 Foliage is included with static meshes when generating Landscape LODs
Fixed! UE-83268 Material colors do not update in realtime in material preview when making changes.
Fixed! UE-82527 Assertion occurs Deleting Material Layers - Assertion failed: Layers.IsValidIndex(Index) && Blends.IsValidIndex(Index-1) && LayerStates.IsValidIndex(Index) - MaterialLayersFunctions.h
Fixed! UE-84936 Crash when modifying Channel Names property for TextureObjectParameter
Fixed! UE-84925 Crash when attempting to build a runtime static mesh marked from streaming, with multiple LODs
Fixed! UE-83425 Multi-User one off Ensure when host auto connects the Host to a new default Session on the project’s default Server
Fixed! UE-84675 Concert presence actor doesn’t work in -game
Fixed! UE-84448 Move DisplayClusterRootComponent logic into DisplayClusterRootActor
Fixed! UE-84784 VirtualCamera starts to spam the log when using custom tracker
Fixed! UE-77349 LOD0 mesh are not hidden when HLOD outliner window is off
Fixed! UE-83239 Camera Actors move towards world origin during placement in VRMode with Virtual Production Utilities enabled
Fixed! UE-83152 Virtual Camera’s URemote screen freezes soon after the app is launched on the device
Fixed! UE-84620 InCamera VFX blueprints need to be updated after pawn/gamemode refactoring
Fixed! UE-78597 VR Mode Gizmo no longer Appearing
Fixed! UE-84809 Accessed None trying to read property warnings when entering VR Mode with the Virtual Production Utilities plugin enabled
Fixed! UE-83223 SteamVR Vive/VivePro Motion Controllers no longer register inputs
Fixed! UE-84914 SteamVR broken with forward renderer and MSAA
Fixed! UE-84894 unused “CommonAudioePoolSize” causing crash when parsing ini file
Fixed! UE-84817 SteamVR - Reprojection Regression
Fixed! UE-84818 Unresponsive Controller Input in Lumin Packages
Fixed! UE-84812 Integrate Vulkan MSAA target fix for Oculus
Fixed! UE-84736 Thumbstick press doesn’t bind properly on SteamVR Input