At the UE4.23 release thread you can find the following info:
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… Editor Matinee
With the release of Unreal Engine 4.23, Matinee is no longer supported and will be removed from the engine in an upcoming release. Once removed, you will no longer be able to access or open Matinee files.
We have just released Preview 4 for 4.24! Thank you for your continued help in testing the 4.24 build before its official release. As a reminder, the Preview builds are for testing only, and should not be used for the active development of your project.
For a list of known issues affecting this latest preview, please follow the links provided on the original post in this thread.
Fixed in Preview 4
Fixed! UE-84331 Crash in control rig deleting bone that has been manipulated in viewport with Bone Relative Transform Fixed! UE-84537 [CrashReport] UE4Editor-AudioMixerCore!Audio::IAudioMixerPlatformInterface::RunInternal() [AudioMixer.cpp:611] Fixed! UE-84471 Cooked Soundwave does not play on Mac Fixed! UE-84846 LogAudio errors when launching QAGame maps on Mac resulting in certain sounds failing to play Fixed! UE-84970 Crash due to race condition between UObject being GC’d and AudioMixerSourceBuffer destructor Fixed! UE-84444 Failure to launch after importing .udatasmith file. Unable to load Datasmith plugins. Fixed! UE-84440 Can’t execute packaged game when Datasmith importer are enabled. Fixed! UE-84194 Crash upon deleting dataprep asset that has a recompiled blue print operation Fixed! UE-84638 Crash occurs when reloading a Dataprep asset in QAEnterprise project Fixed! UE-84566 Handled ensure occurs when during Dataprep commit on an udatasmith file referring to PackageName.cpp Fixed! UE-84741 Datasmith Imported Level Sequence not referencing assets correctly in scene Fixed! UE-84734 Ensure reimporting with new file - Ensure condition failed: CachedAttachParent != nullptr [File D:/Build/++UE4/Sync/Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp Fixed! UE-84667 UE4 for mac crashes after importing GLB via Datasmith Fixed! UE-84954 Kernel-IO: Revert Kernel_io 2019 sp2 to 2019 sp1 Fixed! UE-82469 Extra mesh imported from CAD file with Datasmith - possibly degenerated triangles Fixed! UE-84629 Crash importing a CATIA file - UE4Editor-Core.dll!__report_gsfailure(unsigned __int64 stack_cookie) Line 220 Fixed! UE-84618 Materials from JT file are not assigned to static Mesh when imported with Datasmith Fixed! UE-84616 DWG format is not imported in Datasmith Fixed! UE-79599 Datasmith Import flipped for Autocad 2020 files Fixed! UE-84755 CAD Translator - External references in sub folder are not supported Fixed! UE-84624 Skip Conversion Fails for Code Project Created in Previous Engine Version Fixed! UE-84931 Core_Sony is missing and preventing Github build from creating/opening code project Fixed! UE-82522 Linux Debug Crash submitted from source build is not flagged as Dirty Fixed! UE-82525 Linux Engine Mode displays incorrectly in an uploaded CrashReport from the Editor Fixed! UE-84949 EngineModeEx is set to Unset on Mac Binary Crashes Fixed! UE-84896 Paper2D performance regression fixes / performance optimizations Fixed! UE-84840 Grouped sprites with material or texture changes don’t render correctly Fixed! UE-82234 GitHub 6300 : Paper2d optimization Fixed! UE-83370 Received invalid swap message after joining a ShooterGame server with SteamSockets Fixed! UE-84680 ShooterGame has an image of Fornite in the UI of joining Play Together session Fixed! UE-84658 Crash when getting a Steam encrypted app ticket Fixed! UE-83405 [CrashReport] UE4Editor-GeometryCollectionCore!FGeometryCollectionClusteringUtility::GetLeafBones(FGeometryCollection *,int,TArray<int,TSizedDefaultAllocator<32> > &) [GeometryCollectionClusteringUtility.cpp:751] Fixed! UE-84804 Crash on PIE in ChaosDestructionDemo Entry Fixed! UE-84776 Crash on PIE in ChaosDestructionDemo GeometryCollectionExample map - FPhysScene_Chaos::AddObject Fixed! UE-84735 Crash moving camera in PIE with a fractured geometry collection in the world Fixed! UE-84649 Crash when playing in editor with a fractured geometry collection in the level Fixed! UE-84771 Player Goes Through the Floor in ChaosDestructionDemo Fixed! UE-81867 Crash opening ChaosDestructionDemo: Array index out of bounds Fixed! UE-84918 Geometry Collection collisions fail to register against the world Fixed! UE-84768 ChaosDestructionDemo crashes on PIE - NumParticles != INDEX_NONE Fixed! UE-33824 “Enable PIX Profiling” and “Build using D3D12.xRHI” platform options do not work in Blueprint projects. Fixed! UE-64701 DrawMaterial not drawing several instances of the same material properly Fixed! UE-84435 Editor encounters OOM crash when interacting with Cooked Texture Fixed! UE-44752 PIX still works after PIX Profiling is disabled on BP Projects Fixed! UE-76878 Possible hang in MfMediaPlayer Close Fixed! UE-84525 Crash when renaming asset to localization name Fixed! UE-84558 Tiff texture file fails to import on linux Fixed! UE-84963 QAGame editor freezes when PIE on Linux Fixed! UE-83464 SunTemple level rendering with black artifacts on all objects on some iOS devices Fixed! UE-83414 Attempting to package TVOSClient through Project Launcher results in “TVOSClient is not a valid platform name” Fixed! UE-81199 iOS fails to package with: libwebsockets.a(pollfd.o)’ was built without full bitcode Fixed! UE-80829 ActionRPG - GPU crash occurs on some mid-low spec iPadOS 13 while loading after tapping Start Game Fixed! UE-80606 Crash on Mesh painting in Mobile Preview Fixed! UE-80084 Packaging for iOS with explicitly named bundle identifier fails to find mobile provision Fixed! UE-83489 Crash occurs when launching applications on iPhone6+ Fixed! UE-68102 Dragging in the color picker opened from parameter defaults is extremely laggy Fixed!
UE-84330 Standalone Game Crash - Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Engine/Private/Materials/MaterialShared.cpp] [Line: 2090] Fatal Error Material not found
Fixed! UE-84687 Crash when a texture fails to compress during cooking Fixed! UE-84681 [SSGI] Crash while enabling diffuse indirect denoising Fixed! UE-54544 [CrashReport] UE4Editor_Engine!FStaticMeshSceneProxy::RemoveSpeedTreeWind() [staticmeshrender.cpp:262] Fixed! UE-84581 Infiltrator Demo Several Meshes Rubber Banding Mac Intel Fixed! UE-80469 Changing the color of a comment box in the material editor causes a 10+ second long hitch Fixed! UE-84582 Warning occurs running EngineTest Locally manually releasing NC pool during cleanup for ComponentPoolTest Fixed! UE-82853 Volumetric Lightmap Resource Transition Mismatches Fixed! UE-83479 [ActionRPG] Water materials renders muddy or untextured on iOS devices Fixed! UE-82534 Editor crashes when launching on any project for iOS without XGE Fixed! UE-84938 “recompileshaders all” triggers check() Fixed! UE-84752 Enabling Fixed Frame Rate doesn’t Lock the Frame Rate Fixed! UE-84705 Ensure entering the Blendable: SceneDepth Post Process volume when running with Vulkan Fixed! UE-84651 Multiple warnings and an error opening QAGame - Error: [Compiler ViewfinderTool] CineCameraComponent.FilmbackSettings is not blueprint writable. Fixed! UE-80169 Audio should repeat when the section is dragged out Fixed! UE-84627 “Save Layout As…” does not localize the text of the Layout Description field Fixed! UE-84899 Missing options in asset context menu in content browser after loading the default layout Fixed! UE-81655 [CrashReport] UE4Editor-Slate!SMenuAnchor::SetIsOpen(bool,bool,int) [SMenuAnchor.cpp:382] Fixed! UE-84765 Project crashes when selecting a Disaster Recovery Session Directory Fixed! UE-84764 Crash selecting Unhide Level and Paste when copying and pasting actors to a hidden level Fixed! UE-80254 Both HLOD and StaticMesh Visible in Play Modes Fixed! UE-84944 Runtime static mesh not correctly assigning materials on lower LODs when run in the editor Fixed! UE-84455 Crash enabling cast shadows on lidar point cloud component. Fixed! UE-84642 LiDAR Point Cloud - Crash importing twice the same asset (Engine\Source\Runtime\Core\Public\Containers/Array.h] [Line: 614] Array index out of bounds: 0 from an array of size 0) Fixed! UE-84619 Editor crashes when trying to import a high vertex count mesh with Combine Mesh Option enabled Fixed! UE-84615 Crash reimporting Skeletal Mesh after removing a disabled section via reduction - Assertion failed: (Index >= 0) & (Index < ArrayNum) Fixed! UE-84876 LiDAR Point Cloud - Crash editing a merged point cloud asset Fixed! UE-84866 LiDAR Point Cloud - Crash deleting a persisted Lidar point cloud asset (Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x00000024 ntdll) Fixed! UE-84863 LiDAR Point Cloud - Crash editing pc after reimport Fixed! UE-84847 Crash when confirming a directory to import a USD file to via the USD Stage window Fixed! UE-84509 LiDAR Point Cloud - txt files invalidated by extra empty line Fixed! UE-84792 LiDAR Point Cloud - Exporting to .txt creates an incompatible asset Fixed! UE-84909 LiDAR Point Cloud - Save As, Copy and Duplicate produce empty asset Fixed! UE-84908 LiDAR Point Cloud - Incorrect Color and Intensity values when exporting as LAS Fixed! UE-84983 LiDAR Point Cloud - Bounds are not recalculated after points are removed Fixed! UE-27296 Real-Time Collision for Spline Mesh Not Working in Packaged Game Fixed! UE-84535 Crash in AWaterBody::CreateTransitionMIDIfNeeded Fixed! UE-84464 CustomBrush_Landmass_River_C references materials that have been moved to Water Plugin directory Fixed! UE-84910 Crash after deleting/generating Landscape LODs - Fatal error: [File D:/Build/++UE4/Sync/Engine/Source/Runtime/RenderCore/Private/RenderingThread.cpp] [Line: 853] Fixed! UE-84761 Crash Assertion Failed in Landscape Mountain Project After Setting Fixed LOD to 7 Fixed! UE-84762 Crash when Generating LODs for Maps with a Landscape Fixed! UE-84758 Adjusting collision mip levels does not adjust landscape collision Fixed! UE-84937 Landscape seams are broken on GLES2 profile Fixed! UE-84898 Foliage is included with static meshes when generating Landscape LODs Fixed! UE-83268 Material colors do not update in realtime in material preview when making changes. Fixed! UE-82527 Assertion occurs Deleting Material Layers - Assertion failed: Layers.IsValidIndex(Index) && Blends.IsValidIndex(Index-1) && LayerStates.IsValidIndex(Index) - MaterialLayersFunctions.h Fixed! UE-84936 Crash when modifying Channel Names property for TextureObjectParameter Fixed! UE-84925 Crash when attempting to build a runtime static mesh marked from streaming, with multiple LODs Fixed! UE-83425 Multi-User one off Ensure when host auto connects the Host to a new default Session on the project’s default Server Fixed! UE-84675 Concert presence actor doesn’t work in -game Fixed! UE-84448 Move DisplayClusterRootComponent logic into DisplayClusterRootActor Fixed! UE-84784 VirtualCamera starts to spam the log when using custom tracker Fixed! UE-77349 LOD0 mesh are not hidden when HLOD outliner window is off Fixed! UE-83239 Camera Actors move towards world origin during placement in VRMode with Virtual Production Utilities enabled Fixed! UE-83152 Virtual Camera’s URemote screen freezes soon after the app is launched on the device Fixed! UE-84620 InCamera VFX blueprints need to be updated after pawn/gamemode refactoring Fixed! UE-78597 VR Mode Gizmo no longer Appearing Fixed! UE-84809 Accessed None trying to read property warnings when entering VR Mode with the Virtual Production Utilities plugin enabled Fixed! UE-83223 SteamVR Vive/VivePro Motion Controllers no longer register inputs Fixed! UE-84914 SteamVR broken with forward renderer and MSAA Fixed! UE-84894 unused “CommonAudioePoolSize” causing crash when parsing ini file Fixed! UE-84817 SteamVR - Reprojection Regression Fixed! UE-84818 Unresponsive Controller Input in Lumin Packages Fixed! UE-84812 Integrate Vulkan MSAA target fix for Oculus Fixed! UE-84736 Thumbstick press doesn’t bind properly on SteamVR Input
Could anyone check if VLM bakes lighting from Stationary PointLight? It doesn’t work for me, only Static PointLight gets baked into VLM. In 4.22.3, I can bake from both Static and Stationary PointLights, so possibly regression. Comparison of screenshots : VLM baked vs nonbaked - Imgsli
EDIT:
Seem VLM is baking light from indirect lighting bounces, just doesn’t catch direct lighting from Stationary PointLight
When using the new hair system to make dynamics, the root will always calculate the dynamics and will not fit the model head. Does anyone encounter this problem?