Edit2: ignore this post. Just tested again and it works fine. No idea what went wrong in the first place.
Just tested prev 6 and it seems like <Fixed! UE-77549 Mobile Multi-View 4.23 preview regression> is not fixed.
Still a black screen when building projects for Quest and mobile-multiview is enabled. Can anyone confirm?
Edit: strange thing is - it fails for me for a brand new project while a previous tested 4.23 project just works nice with MobileMultiview… must be something at my end…
Hi, I would like to have some infos about the “experimental layer system” for landscape. I tryied to test it but don’t understand how it’s supposed to work.
Virtual Texturing will be a huge performance boost for mobile devices and will ship in 4.23 as a Beta Version. But mobile isnt supportet in the 4.23 release i think. But in the future this will be a very great tool.
I would really love to know as well. According to the road map they’ve included ARCore 1.7 for the 4.23 release. But we really need ARCore 1.10 if we want to have correctly functioning metallic reflections on Android devices. Currently I’m stuck with a setup where it’s only reflecting from one angle, the rest gets black. If I’m wrong with the reflections please pin point me to the right direction. It works well on iOS with ARKit.
Ouch… I just discovered Epic pretty much neutered the cinematic camera depth of field settings since they changed the DOF system.
Manually focusing depth is now extremely tedious in sequences
Any information on this fixed bug? Now it says passthough is deprecated use “getCameraImage” But I can’t find getCameraImage.
Fixed! UE-75974 ARKit - Camera passthrough is skewed (squashed)
This has been planned and mentioned for some time. DOF has now been reduced to just one high-quality cinematic method for Desktop and Console platforms and Mobile requires Gaussian DOF.
While Cinematic DOF method can be done to some degree in a post process volume, the Cine Camera should be used for full DOF control.
Initialization of an object creates 3-5 copies of the link for.
Please correct the logic of the unique delegate binding. Duplicated if you open an object written in C ++. The game behaves normally.
The blueprint function is Get AR Camera Image. It returns an AR Texture.
A quick and dirty way to do what I needed it to do was create a texture parameter and shove it in there each time I needed an update.
I haven’t seen anything on this, but it looks like, for at least mobile, the packaged size is ~200mb larger. I tested a simple AR Project and compiled for Android in 4.21.2 and then upgraded said project to 4.23p6. The output APK was 170mb for 4.21.2 and 377mb for 4.23p6.
Saw a similar result with an iPhone ipa.
In 4.23p6 the size of screen is bigger than screen then running in shipping (or anything outside editor). In PIE all is ok, in standalone all is ok. But in shipping, screen is bigger than monitor and can not switch to windowed mode either (in fact it is surely switching but the window is still bigger than screen). Easy to reproduce, on only have to create an empty project, add UMG with anything in corners and you’ll see the problem. (I searched the bug databased, did not found it).
We have just released Preview 7 for 4.23! Thank you for your continued help in testing the 4.23 build before its official release. As a reminder, the Preview builds are for testing only, and should not be used for the active development of your project.
For a list of known issues affecting this latest preview, please follow the links provided on the original post in this thread.
Fixed in Preview 7 Fixed! UE-78919 Pose Snapshot variables do not appear as an option in Snapshot Pose node’s Snapshot pin in a level blueprint Fixed! UE-74873 AnimCurveCompressionSettings is reset to CompressedRichCurve at editor startup Fixed! UE-78921 Error: EditCondition parsing failed: Field name “bAllowLoop” was not found in class “AnimNode_Trail” when viewing a Trail Controller in Anim Graph Fixed! UE-77906 OSC Module cannot be compiled Fixed! UE-77240 Crash launching AudioQA package referencing IPv4Endpoint.h:105 Fixed! UE-78797 TimeSynthClip’s bApplyFadeOut ignored Fixed! UE-78798 TimeSynthClip plays burst of audio if clip duration is 0 Fixed! UE-78799 Audio capture component doesn’t allow analysis when volume set to 0 Fixed! UE-78778 Audio: Envelope Follower: Submix Envelope BP is not functioning in packaged builds Fixed! UE-78779 Assert when playing 2 channel audio with google resonance Fixed! UE-78469 Stop Quietest Concurrency rule fails to eject active sounds when a previously ejected sound becomes the louder sound Fixed! UE-73481 Assertion failed after closing project on Oculus Mobile - Referencing AudioMixerSourceManager.cpp:300 Fixed! UE-78909 Normalized stereo feature results in incorrect volume scaling Fixed! UE-78874 Audio: Looping PCM sounds are not seamless Fixed! UE-77229 Audio Device isn’t Overriding Windows Default Device when Select inside a Project Fixed! UE-78767 Quadraphonic surround files play out of the incorrect speakers Fixed! UE-78331 Cook on the Fly Launch Ons frequently exit abruptly on game start up Fixed! UE-78135 Material overrides are not reapplied after commit of an empty graph Fixed! UE-78673 Problem in Datasmith glTF animation transform when only rotation is animated Fixed! UE-78745 Crash importing glb file with datasmith glTF importer Fixed! UE-78689 Code projects prompt Engine Version Mismatch when ‘Always open last project on Startup’ is enabled Fixed! UE-75382 Crash launching the UnrealFrontend.exe referencing TargetPlatformBase.h Line 132 Fixed! UE-78832 RunUAT.command SyncProject -cl=### -clean fails with “ERROR: System.IO.DirectoryNotFoundException: Could not find a part of the path ‘/UE4/Release-4.23/*.uprojectdirs’.” Fixed! UE-78826 RunUAT.bat Syncproject -cl=### -clean fails with “ERROR: System.ArgumentException: Illegal characters in path.” Fixed! UE-78812 RunUAT.bat Syncproject -cl=### -project=QAGame\QAGame.uproject -build fails due to “Path ‘\UE4\Release-4.23\QAGame…’ is not under client’s root” Fixed! UE-78284 Blueprint Class must be Loaded Before it can be Selected In Construct Node Fixed! UE-78624 Crash saving PinTest_UMG Fixed! UE-78813 GitHub 6116 : Fix Dead Zone calculation Fixed! UE-75850 Cluster collision not working properly. Fixed! UE-79025 [CrashReport] UE4Editor-Engine!UStaticMesh::ContainsPhysicsTriMeshData(bool) [StaticMesh.cpp:5216] Fixed! UE-76744 Kinematic GCs can’t be field-switched to a dynamic state. Fixed! UE-78133 Crash fracturing a geometry collection actor while simulating Fixed! UE-78017 Array out of bounds crash when undoing a fracture with bones selected Fixed! UE-75836 Chaos object types do not have an icon Fixed! UE-78549 Crash deselecting a multi-selected bone after simulating Fixed! UE-78989 Frequent crash breaking a cache “Record and Play” with fields Fixed! UE-78949 Geometry Collections Example Kiosk 1D - Hidden Collision activates and breaks sim. Fixed! UE-64290 Failed to register input back buffer crash when opening a project with PixelStreaming on Windows 7 Fixed! UE-66356 Fatal Error opening a project packaged with Pixel Steaming plugin enabled - Assertion failed: DllHandle != nullptr - AMD GPU Fixed! UE-78933 Use -fno-pie when using clang 8.0 or higher Fixed! UE-78660 Editor crashes when copying from the output log Fixed! UE-77407 Using xcode-select to switch between Xcode 10 and Xcode 11 beta can cause Xcode 11 to be unrecognized by the editor Fixed! UE-77295 Mobile platforms render overly bright Fixed! UE-78912 Android Copy Issue with Shipping Builds Fixed! UE-56031 Logs on IOS are writing on top of the previous log Fixed! UE-78426 Rare sudden crash in editor after launching Fixed! UE-79037 OBB files per architecture are not unique so Play Store flags it when uploading for different store versions Fixed! UE-78966 HTML5 code projects fail to package for Shipping configuration from Mac Fixed! UE-77015 iOS / tvOS fails to package from Mac for explicitly named mobile provisions Fixed! UE-78896 GitHub 6120 : Component changes for NVIDIA USD plugin. Fixed! UE-78959 [CrashReport] UE4Editor-Engine!FVirtualTexture2DResource::GetTileSize() [Texture2D.cpp:2109] Fixed! UE-78676 Virtual Texturing: Setting the Maximum Texture Size on a Virtual Texture Below the Virtual Texture Tile Size Crashes the Editor Fixed! UE-78595 Virtual Texturing: Importing a 16k Texture with Crunch Compression Crashes While Building the Virtual Texture Fixed! UE-78586 [CrashReport] UE4Editor-Renderer!FAllocatedVirtualTexture::Release(FVirtualTextureSystem *) [AllocatedVirtualTexture.cpp:132] Fixed! UE-78846 Virtual Texturing: Importing Texture Above Auto Virtual Texturing Size with Virtual Texture Support Disabled Labels Textures with VT Fixed! UE-78867 Key bindings no longer work in the niagara script editor. Fixed! UE-78756 Crash when undoing and redoing emitter duplication Fixed! UE-78752 Niagara: VectorLength.uasset in 4.23 can’t be loaded due to being saved in a newer engine version Fixed! UE-71111 Niagara crashes in a packaged game Fixed! UE-78997 Change default RTGI settings Fixed! UE-78922 RTAO does not have a post processing volume setting to enable/disable it Fixed! UE-78920 Decouple ray tracing ambient occlusion from ray tracing global illumination Fixed! UE-79055 Adding tiling support to ray tracing global illumination pass. Fixed! UE-78143 [Landscape] Crash occurs while creating a landscape with DX12 RHI Fixed! UE-76115 Assert on PIE in TM-ShaderModels: GD3D11RHI->GetQueryData(Query->Resource, &Query->Result, sizeof(Query->Result), Query->QueryType, true, false) Fixed! UE-77871 Content Examples crashes on open in DX12 on Haswell machine Fixed! UE-78859 Crash when entering PIE with a dirty Widget BP animation track Fixed! UE-78741 Sequencer Is Paused always returns false Fixed! UE-78878 Crash when deleting an actor in sequencer with the context menu open during PIE Fixed! UE-78875 Crash occurs when converting a possessable skeletal mesh actor to a spawnable skeletal mesh actor without opening level associated with the level sequence Fixed! UE-78837 Right-Clicking in a Curve Graph is Displaying Key Options and on a Key is Displaying Curve Options Fixed! UE-78791 Multi Selecting keys in a UMG Animation Timeline fails selecting only the top most row Fixed! UE-78829 Replacing bound widget with another widget breaks binding in a widget animation Fixed! UE-78721 [CrashReport] UE4Editor-CoreUObject!UObject::PostInitProperties() [UObjectGlobals.cpp:2494] Fixed! UE-79042 Sequence does not start playing from the start once it reaches the end of the sequence Fixed! UE-78965 First frame after the first loop is evaluated as part of the first loop on an Animation Section Fixed! UE-79078 Crash adding a section to a Live Link Track Fixed! UE-79004 Movie Rendered with Use Separate Process ignores sequence frame rate and uses the Custom Frame rate even if disabled Fixed! UE-78860 Crash when adding a sequence with 0 duration Fixed! UE-78880 Crash when using Get Start/End Frame (Seconds) node with MovieSceneSection have no opened bound Fixed! UE-78686 Blueprint projects Crash on Open when ‘Always open last project on Startup’ is enabled Fixed! UE-78585 Substance asset install prompt does not occur when attempting to create a substance when plugin is not installed. Fixed! UE-78792 Crash occurs when removing a sub level containing Compositing Layers from the Persistent Level Fixed! UE-78019 [CrashReport] FPackageName::FilenameToLongPackageName(FString const &) [PackageName.cpp:403] Fixed! UE-79028 Assert loading a level with Load Level in Editor Utility Widgets Fixed! UE-78897 GitHub 6121 : Editor changes for NVIDIA USD plugin. Fixed! UE-62743 [CrashReport] UE4Editor_Engine!UWorld::GetCurrentLevel() [world.cpp:6377] Fixed! UE-78888 QAGame TM-RuntimeVirtualTextures level not rendering correctly Fixed! UE-78462 Help is not being translated when switching languages in Editor preferences Fixed! UE-78902 Language Settings - zh-CN to zh-Hans for 4.23 and Main for Editor Fixed! UE-78908 No default project name when creating a new project in Korean language Fixed! UE-78680 Unable to create a local installed build due to disaster recovery files failing to copy Fixed! UE-78863 nDisplay Blueprints failing to compile Fixed! UE-78862 nDisplay asset error “saved with newer engine version” Fixed! UE-75449 Crash calling Python implemented event function from an Editor Utility Widget Fixed! UE-52286
Fixed! UE-78633 Ensure occurs “!PreviewSlateWidgetWeak.IsValid()” when selecting the canvas panel while changing a widget name. Fixed! UE-78632 Widget Blueprint and Editor Utility icons is using Blueprint Class icon Fixed! UE-78839 Replacing a missing Bound Object in UMG Timeline crashes the editor Fixed! UE-66995 Ensure condition !IsGarbageCollecting() fails in SObjectWidget destructor. Fixed! UE-78637 MayaLiveLinkUI is not not displayed with Maya 2016 Fixed! UE-78817 Closing a Shipping Build of QAGame crashes the client - FLiveLinkMessageBusDiscoveryManager Fixed! UE-78765 LiveLink Deprecation - Assert with Custom plugin-Assertion failed: InStaticData->PropertyNames.Num() == InAnimData->PropertyValues.Num() [File:/Engine/Source/Runtime/LiveLinkInterface/Private/Roles/LiveLinkAnimationBlueprintStructs.cpp] [Line: 25] Fixed! UE-78754 MediaProfile - Allow user to override the base asset to add their own settings Fixed! UE-78923 Remote Control API Fixed! UE-78916 Hololens d3d device loss Fixed! UE-78695 FOpenXRHMD::FinishRendering() ensure/crash if editor dropdown clicked in session Fixed! UE-78600 Play/Simulate fails to transition back to VR Mode Fixed! UE-78587 Dynamic Directional Light shadows only render in the Left Eye of the HMD Fixed! UE-78571 Application crash when launching on to Lumin with Desktop rendering Fixed! UE-78848 Disconnect between the scale of the real world and the scale on HoloLens Fixed! UE-78717 AudioCaptureMLAudio crashes due to bad merge Fixed! UE-79051 Crash starting PIE more than once with OpenXR plugin Fixed! UE-78604 HoloLens: Static lights not rendering on geometry in packaged projects Fixed! UE-78915 HoloLens - Packaged apps sometimes crash on launch Fixed! UE-78843 OpenXR error conversion type mismatch
Much thanks for the update. I’m gonna see if I can get a beta of my game working on preview 7 today. Really looking forward to any GI improvements that can make it in.