Wow its so cool, I would like to suggest an add on for direct import from .blend files instead of limiting ourselves with Autodesk changing .fbx formats
Is it only me or did they move the console in editor? When I play normally, it doesn’t open up (even though I did set the correct key in the options). When I use VR preview it does open, but i can’t even see where (somewhere in the bottom-right part of the screen). If I try to use a command like “stat fps”, the actual fps are shown so far above-right that I can barely see part of it…
I am a developer from china, now working on a 100 players battle royale game!
and really excited about optimization for networking performance.
I want to merge these updates manually because we have made great change on our Unreal Engine 4.18.
Can you give a list for the corresponding commit of each updates? especially for the dedicated server performance optimization.
It maybe not that straightforward as one commit in public github may actually points to many other fixes. If I were you, I will grab the 4.19 source code and apply the diff from the changes you already made on 4.18.
Does anybody know, how the new VR feature “New: Allow VR plugins to have multiple viewports and rotated eye orientations” is going to work?
Is it an alternative for the spectator screen?
I dont know - I migrate my project from 4.17 to 4.19 - and I must return to 4.17 version.
First-4.19 is much slower.
Second - I need to make new BP for AI inteligence because I have some strange bugs…Collision dont work in some situation etc…
Best to finish project in 4.17 because it more than 50% maked.
is it just me, or is this feature completely useless?
I have a landscape with tessellation in the material, and these landscape Tessellation properties have zero impact on the tessellation, no matter what I do to them
also enabling the new ‘Use Dynamic Material Instance’ on my Landscape crashes the editor instantly. I submitted a bug report but would be nice to hear if anyone else got it to work