Hello @Ragatune,
Another user reported this on one of the previous pages of this thread and has entered a bug submission for this. You are correct however, this should be a false positive.
Hello @Ragatune,
Another user reported this on one of the previous pages of this thread and has entered a bug submission for this. You are correct however, this should be a false positive.
Hello [USER=“198370”]Dino zavr[/USER],
I just saw this post but it seems that Marc has responded and explained the issue for you in the Answerhub thread. If you need any further assistance, please follow up there, otherwise I suggest keeping an eye on the bug report itself.
Hello @Sabre070,
Thank you for reporting this issue, but please keep in mind that, while bug reports made with the Bug Submission Form are the best way of reporting issues to us, reports made this way will not generally receive a direct response currently. We will respond if we need additional information or need to clear up a misunderstanding (in the event of reporting an issue that is actually intended) but will not send a response if the bug has been entered. It would be best to keep an eye on the Public Issue Tracker for the issue you reported, as we attempt to make the bug reports close to the name that you submitted for your report.
Hello @ J, I have reported the bug already. And here is the AH: Material instance parameters losing values in 4.19 - Asset Creation - Epic Developer Community Forums
Hello @dysplaced,
The bug report that it is marked a duplicate of is this one: UE-50380
You’re correct, there is no way to see what bug it is marked as a duplicate of. This should be noted in the notes that we can add to the public-facing bug reports but it must’ve been missed in this case. I’ve added it myself in this instance. Thank you for reaching out!
Hello @MADHOUSE,
Thank you for reporting this issue on Answerhub but our bug submission process has changed. Please use the Bug Submission Form to submit bug reports for us to review them and have them entered. You can read more about the new process change here: https://forums.unrealengine.com/unreal-engine/announcements-and-releases/1410408-unreal-engine-bug-submission-form
Hi,
It seems there has been significant changes to how DynamicVertexData is handled in FMeshBatch (ie that path has been removed). A few places in the code have been changed to use FDynamicMeshBuilder instead, but this seems less then optimal to me.
Could I please request some update notes for code that was previously using DynamicVertexData as this is a breaking change for our project that I cant seem to find any info or upgrade path docs on.
Thanks!
.
[USER=“36033”] J[/USER] The 4.19 crash reporter still tells people to post bug reports to AnswerHub.
Hello @SinineSiil,
That’s a good point, I’ll mention this and see if we can get the messaging changed.
I have finally found out how to reproduce this bug. I have submitted a bug report.
In general, for me it is caused by something like this:
Doing this worked fine before (UE 4.18, 4.16, etc), but causes stuttering now, probably because Max Walk Speed is now either not replicated or not correctly updated on the client.
[USER=“160394”] L[/USER] Speaking of MayaLiveLink. I know there was issue with files missing from the folder (UE-56175). But seems like sources also missing (Engine\Source\Programs\MayaLiveLinkPlugin), hope that will also be fixed. And some people requested binaries for Mac version. Thank You in advance.
Thanks for submitting the bug report for us! I upvoted the answerhub post as well.
I just got a chance to look at this again and you are 100% right. This was only affecting my materials that had used shared:wrap samplers!
I converted a project with a landscape from 4.18.3 to 4.19 , I build the light again in 4.19 but the landscape texture is missing for some reason in 4.19 , any fix available to this problem ? thanks
Nice found did you report this bug? I doing some testing and fixed it by using a OnRep for the time being, but the issue is its not being replicated at all from the server to client and if you print string it it shows its not being updated, this mite be the case for the whole movement comp? @anonymous_user_97333395
hi guys
do not show material landscape on preview android in 4.19 what is wrong?
Any date on the first point release for 4.19?
Hi,
Wher can i find the 4.19 release to download?
Thnks
I have a question. Now that there is Automatic Code signing in iOS, does that mean we can finally use a free Apple Developer account to test our games and apps on iphones (without having to shell out $99 for the paid account)?
Hello @3yengui,
You can download the 4.19 version of the editor, as well as the previously released versions, on the Epic Games Launcher under the “Library” tab. To add a new version, click the plus (+) button beside “Engine Versions”
Are all VR-related issues going to be fixed in 4.19.1? And if so, how’s that hotfix looking?