Unreal Engine 4.19 Preview



void UEngine::AddOnScreenDebugMessage
(
    uint64 Key,
    float TimeToDisplay,
    FColor DisplayColor,
    const FString & DebugMessage,
    bool bNewerOnTop,
    const FVector2D & TextScale
)


The signature did not changed from 4.18 but the behavior did. Now it won’t work for us with key set to anything other than -1. Any FString passed with key other than -1 won’t apper on screen.