Vive Motion Controllers stuck to floor in 4.19 Preview 5 [TABLE]
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I’m having an issue using the HTC Vive motion controllers in 4.19 where they will make a fist and sometimes even shoot a short blue beam but will not motion track or teleport around the navmesh.
I'm running the engine on a Lenovo P70 3.0GHz Xeon 64 GB RAM with a Nvidia Quadro M5000M Card. I used datasmith to import my geometry from 3DS Max.
I recreated the problem by cloning the project into the same engine version and version 4.18.3. When I start in the motion controller template in any engine version the controllers track and teleport perfectly. As soon as I import my geometry, run the VR preview a couple times and adjust my navigation volumes, the controllers stop tracking and stick to the floor. Any advice would be appreciated. I'm using only the default blueprints and templates.
I should also mention that I tried setting up the floor collision a few different ways to see if that was the problem: I usually use "use complex as simple" collision on my floors but I also tried a simple box and neither made a difference. I also tried ignoring dynamic objects.