Having some problem with ARCore/Tango.
Make a new fresh project, enable ARCore plugin, packaging for android fails:
on > Could not resolve all dependencies for configuration ‘:app:_debugApkCopy’.
1> > Could not find com.google.tango:lighting_estimation:0.0.0.
1> Required by:
1> :app:unspecified
1> > Could not find com.google.tango:tango_java_lib:0.0.0.
1> Required by:
1> :app:unspecified
Seems to me that maybe the dependencies declared in the GoogleARCoreBase_APL.xml might not have been included… unless I am missing something.
p.s. this happens with gradle, tried switching over to ant, but that failed even more spectacularly
Double click on Blueprint “ARLine Trace from Screen Point” crashes the Editor.
And, I have no idea on how to get AR to work in 4.18. Can someone please give a little guide. Much needed! Thanks
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Agreed, I see some pieces like Shin_ji mentioned but not all of them. We need a sample scene setup with GameMode and Pawn so we can fix up our project.
I create a default third-person mobile project with 4.18, and it crashs (and no icon) when launching on iOS11 iPad; but the 4.17 default third-person mobile project works just fine on iOS11 iPad. Can anyone tell me how to resolve this? Thanks a lot.
I create a default third-person mobile project with 4.18, and it crashs (and no icon) when launching on iOS11 iPad; but the 4.17 default third-person mobile project works just fine on iOS11 iPad. Can anyone tell me how to resolve this? Thanks a lot.
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Should I use Xcode 9 instead of Xcode 9 beta 3? Or should I upgrade macOS from Sierra 10.12.6 to High Sierra 10.13 GM candidate?
However, following simple AR setup to place some cubes into the world I get camera feed and whenever I flip the phone aspect ratio gets messed up. Would apreciate any info in terms of camera setup in AR.
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We are making a game with random generated levels on 4.17 where I have to fake indirect lighting with lightmaps
(we load sub levels as rooms).
Is possibile to move the level and the whole indirect lighitng after bake with the new lightmapping system?
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Does anyone know/tried to see the impact of the new update on physical animations and hits and reactions? Just as soon as I found some material to map my reading list to get to understand this, this new update. I hope it makes things easier. Anybody can comment?
I create a default third-person mobile project with 4.18, and it crashs (and no icon) when launching on iOS11 iPad; but the 4.17 default third-person mobile project works just fine on iOS11 iPad. Can anyone tell me how to resolve this? Thanks a lot.
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I have upgraded from Xcode 9 beta 3 to Xcode 9, still doesn’t work with 4.18. Or should I upgrade macOS from Sierra 10.12.6 to High Sierra 10.13 GM candidate?
Totally same procedure, why it works with 4.17, but no icon and crash with 4.18? Can anyone help me with this?