Unreal Engine 4.16 VRWorks Packaging Error

Hi guys! how are your awesome projects doing?

I compiled UE 4.16 with VRWorks and ignoring some minor compiling issues, no problems overall, the compilation is working. We create a little demo and tried to package it but it is giving us an error.

I didn’t find the way to upload the log file, i just pasted it at the end of the post. (Sorry about that). I tried to find some solution but nothing regarding VRWorks emerged.

If you can look into the file and suggest something, that would be helpful.

Thanks.

UATHelper: Packaging (Windows (64-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=“D:/Unreal Engine Projects/TacticalVR_Tramway/TacticalVR_Tramway.uproject” BuildCookRun -nocompileeditor -nop4 -project=“D:/Unreal Engine Projects/TacticalVR_Tramway/TacticalVR_Tramway.uproject” -cook -stage -archive -archivedirectory=“D:/Unreal Eng
ine Projects/builds” -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output -compile
UATHelper: Packaging (Windows (64-bit)): ScriptCompiler.FindAndCompileScriptModules: Compiling scripts.
UATHelper: Packaging (Windows (64-bit)): MSBuild: DotNETUtilities → D:\Unreal Engine VRWorks\UnrealEngine-VRWorks-Graphics-4.16\Engine\Binaries\DotNET\DotNETUtilities.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: UnrealBuildTool → D:\Unreal Engine VRWorks\UnrealEngine-VRWorks-Graphics-4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe
UATHelper: Packaging (Windows (64-bit)): MSBuild: AutomationUtils.Automation → D:\Unreal Engine VRWorks\UnrealEngine-VRWorks-Graphics-4.16\Engine\Binaries\DotNET\AutomationUtils.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: AllDesktop.Automation → D:\Unreal Engine VRWorks\UnrealEngine-VRWorks-Graphics-4.16\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: Localization.Automation → D:\Unreal Engine VRWorks\UnrealEngine-VRWorks-Graphics-4.16\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: OneSkyLocalization.Automation → D:\Unreal Engine VRWorks\UnrealEngine-VRWorks-Graphics-4.16\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: AutomationScripts.Automation → D:\Unreal Engine VRWorks\UnrealEngine-VRWorks-Graphics-4.16\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: Android.Automation → D:\Unreal Engine VRWorks\UnrealEngine-VRWorks-Graphics-4.16\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: BuildGraph.Automation → D:\Unreal Engine VRWorks\UnrealEngine-VRWorks-Graphics-4.16\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: HTML5.Automation → D:\Unreal Engine VRWorks\UnrealEngine-VRWorks-Graphics-4.16\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: MobileDeviceInterface → D:\Unreal Engine VRWorks\UnrealEngine-VRWorks-Graphics-4.16\Engine\Binaries\DotNET\IOS\MobileDeviceInterface.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: IOS.Automation → D:\Unreal Engine VRWorks\UnrealEngine-VRWorks-Graphics-4.16\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: Linux.Automation → D:\Unreal Engine VRWorks\UnrealEngine-VRWorks-Graphics-4.16\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: Mac.Automation → D:\Unreal Engine VRWorks\UnrealEngine-VRWorks-Graphics-4.16\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: TVOS.Automation → D:\Unreal Engine VRWorks\UnrealEngine-VRWorks-Graphics-4.16\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: Win.Automation → D:\Unreal Engine VRWorks\UnrealEngine-VRWorks-Graphics-4.16\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: XLocLocalization.Automation → D:\Unreal Engine VRWorks\UnrealEngine-VRWorks-Graphics-4.16\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 6,2036395s to run MSBuild.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for D:\Unreal Engine Projects\TacticalVR_Tramway\TacticalVR_Tramway.uproject
UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\MSBuild\14.0\bin\MSBuild.exe “D:/Unreal Engine VRWorks/UnrealEngine-VRWorks-Graphics-4.16/Engine/Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj” /verbosity:minimal /nologo /target:Rebuild /property:Configuration=Development /property:Platform=AnyCPU
UATHelper: Packaging (Windows (64-bit)): MSBuild: DotNETUtilities → D:\Unreal Engine VRWorks\UnrealEngine-VRWorks-Graphics-4.16\Engine\Binaries\DotNET\DotNETUtilities.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: UnrealBuildTool → D:\Unreal Engine VRWorks\UnrealEngine-VRWorks-Graphics-4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 4,4744387s to run MSBuild.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: D:\Unreal Engine VRWorks\UnrealEngine-VRWorks-Graphics-4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Win64 Development -NoUBTMakefiles -remoteini=“D:\Unreal Engine Projects\TacticalVR_Tramway” -noxge -generatemanifest -NoHotReload
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 10,7471126s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: D:\Unreal Engine VRWorks\UnrealEngine-VRWorks-Graphics-4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Win64 Development -NoUBTMakefiles -remoteini=“D:\Unreal Engine Projects\TacticalVR_Tramway” -noxge -NoHotReload -ignorejunk
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing 6 actions (15 in parallel)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.HTTP.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.Sockets.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.Core.8_of_9.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.HTML5Networking.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: D:\Unreal Engine VRWorks\UnrealEngine-VRWorks-Graphics-4.16\Engine\Source\ThirdParty\libcurl\curl-7.47.1\include\Win64\VS2015\curl/curl.h(63): fatal error C1083: No se puede abrir el archivo incluir: ‘winsock2.h’: No such file or directory
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: D:\Unreal Engine VRWorks\UnrealEngine-VRWorks-Graphics-4.16\Engine\Source\Runtime\Sockets\Private\BSDSockets/SocketSubsystemBSDPrivate.h(12): fatal error C1083: No se puede abrir el archivo incluir: ‘winsock2.h’: No such file or directory
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\8.1\include\shared\ipmib.h(37): fatal error C1083: No se puede abrir el archivo incluir: ‘nldef.h’: No such file or directory
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: d:\unreal engine vrworks\unrealengine-vrworks-graphics-4.16\engine\source\runtime\sockets\private\bsdsockets\SocketSubsystemBSDPrivate.h(12): fatal error C1083: No se puede abrir el archivo incluir: ‘winsock2.h’: No such file or directory
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: D:\Unreal Engine VRWorks\UnrealEngine-VRWorks-Graphics-4.16\Engine\Plugins\Experimental\HTML5Networking\Binaries\Win64\UE4-HTML5Networking.lib
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Total build time: 27,27 seconds (Local executor: 0,00 seconds)
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 27,8870764s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): D:\Unreal Engine VRWorks\UnrealEngine-VRWorks-Graphics-4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Win64 Development -NoUBTMakefiles -remoteini=“D:\Unreal Engine P
rojects\TacticalVR_Tramway” -noxge -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2017.08.29-15.37.34.txt’
UATHelper: Packaging (Windows (64-bit)): en AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) en D:\Unreal Engine VRWorks\UnrealEngine-VRWorks-Graphics-4.16\Engine\Source\Programs\AutomationTool\Auto mationUtils\ProcessUtils.cs:línea 913 UATHelper: Packaging (Windows (64-bit)): en AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) en D:\Unreal Engine VRWorks\UnrealEngine-VRWorks-Graphics-4.16\Engine\Source\Prog
rams\AutomationTool\AutomationUtils\ProcessUtils.cs:línea 866
UATHelper: Packaging (Windows (64-bit)): en AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) en D:\Unreal Engine VRWorks\UnrealEngine-VRWorks-Graphics-4.16\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:línea 51 UATHelper: Packaging (Windows (64-bit)): en AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary2 EnvVars) en D:\Unreal Engine VRWorks\UnrealEngine-VRWorks-Graphics-4.16\Engine\Source\Programs\AutomationTool
AutomationUtils\UBTUtils.cs:línea 89
UATHelper: Packaging (Windows (64-bit)): en AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) en D:\Unreal Engine VRWorks\UnrealEngine-VRWorks-Graphics-4.16\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:línea 373 UATHelper: Packaging (Windows (64-bit)): en AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable1 InChangelistNumberOverride, Dictio
nary2 InTargetToManifest) en D:\Unreal Engine VRWorks\UnrealEngine-VRWorks-Graphics-4.16\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:línea 1485 UATHelper: Packaging (Windows (64-bit)): en Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) en D:\Unreal Engine VRWorks\UnrealEngine-VRWorks-Graphics-4.16\Engine\Source\Programs\AutomationTool\Scripts\BuildProjectCommand.Automation.cs:línea 192 UATHelper: Packaging (Windows (64-bit)): en BuildCookRun.DoBuildCookRun(ProjectParams Params) en D:\Unreal Engine VRWorks\UnrealEngine-VRWorks-Graphics-4.16\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:línea 207 UATHelper: Packaging (Windows (64-bit)): en BuildCookRun.ExecuteBuild() en D:\Unreal Engine VRWorks\UnrealEngine-VRWorks-Graphics-4.16\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:línea 40 UATHelper: Packaging (Windows (64-bit)): en AutomationTool.BuildCommand.Execute() en D:\Unreal Engine VRWorks\UnrealEngine-VRWorks-Graphics-4.16\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:línea 100 UATHelper: Packaging (Windows (64-bit)): en AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands) en D:\Unreal Engine VRWorks\UnrealEngine-VRWorks-Graphics-4.16\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:línea 566 UATHelper: Packaging (Windows (64-bit)): en AutomationTool.Automation.Process(String[] Arguments) en D:\Unreal Engine VRWorks\UnrealEngine-VRWorks-Graphics-4.16\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:línea 536 UATHelper: Packaging (Windows (64-bit)): en AutomationTool.Program.MainProc(Object Param) en D:\Unreal Engine VRWorks\UnrealEngine-VRWorks-Graphics-4.16\Engine\Source\Programs\AutomationTool\Program.cs:línea 133 UATHelper: Packaging (Windows (64-bit)): en AutomationTool.InternalUtils.RunSingleInstance(Func2 Main, Object Param) en D:\Unreal Engine VRWorks\UnrealEngine-VRWorks-Graphics-4.16\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:línea 704
UATHelper: Packaging (Windows (64-bit)): en AutomationTool.Program.Main() en D:\Unreal Engine VRWorks\UnrealEngine-VRWorks-Graphics-4.16\Engine\Source\Programs\AutomationTool\Program.cs:línea 57
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error