Unreal Engine 4.12 Parallax Occlusion problems

You guys are just great! I do not know what I would do without you. Indeed, the whole point was that the materials quality level was set to “Low”, this was all about. You can just call me “stupid russian”. If you ever need help, just say: “Hey, you stupid russian!”, and I’ll be right there.
It remains to deal with shadows in the parallax node, and I can move on and make houses.
Ryan, thank you too for that responded to my question, I checked the the unit with DitherTemporalAA because parallax was noisy, and now everything is OK.
Thanks a lot, everyone!
P.S.
As noted in this forum that the issue has been resolved? I do not often go to sites on English especially. And for a snack: