The console commnad : SP.PanoramicMovie its not working anymore as in preview 7 , whats going on about this ?
UE-26765 fix it?
I hope this isn’t the last preview to be honest, I’m still running into a lot of walls and instability compared to 4.10.
Answerhub is down for me again (I give up with that website), so I’m posting issues here for now.
OBB Fails to download from Google Play Store
We’re currently on the verge of sending out download links to our alpha testers and we’re distributing through the Google Play Store, and have been testing the process in office all week. We’ve opted to upload the .apk to the store, and the .obb file as an expansion file so that the download size is relatively small on the store. Unfortunately, it doesn’t work.
What’s supposed to happen as far as I can tell, is the user downloads the .apk from the store, then when they launch the game - it tries to find and/or download the .obb file. If you do this though, nothing actually happens. The progress bar goes nowhere and all we have on-screen is a message saying something along the lines of .XAPK failed verification - whatever that means. HOWEVER, if I close the app and wait a few minutes then launch it again, it opens up fine. Clearly the .obb is downloading but the game never launches once it finishes or shows any progress.
So what we’ve had to do, is check the box in Project Settings -> Android called ‘Disable verify OBB on first start/update’. This seems to make the .apk and the .obb download directly from the store in one go (which for us is currently 288mb and counting). We could live with that, but here comes problem #2:
For some reason when we download the game from the store, we cannot log into google play services. Works absolutely fine if we deploy directly to the device though. Going through LogCat, we found an error relating to a project number, but the project number does NOT match the one the project is actually linked to and when we click on the link, that project doesn’t even exist on the developer console. We’ve searched everywhere and can’t find a reference to this project number at all, so where is it coming from?
03-23 15:32:08.928 2065 28028 E SignInIntentService: Access Not Configured. Google Play Game Services API has not been used in project 608941808256 before or it is disabled. Enable it by visitingconsole.developers.google.com/apis/api/games/overview?project=608941808256 then retry. If you enabled this API recently, wait a few minutes for the action to propagate to our systems and retry.
Preview 7 and Preview 8 are the only builds we’ve tried this on and both have failed. We can’t revert now and have no clue how to fix either issue. Not to give away our project ID, but ours actually starts with a ‘4’
Hi,
we found a problem with the back button in GearVR when switching activities from On Pause to On Resume. It is broken and it just crashes the app. Link to the complete info here:
Fixed UE-28434 and much more! Very nice work!
Thank you again for your determination to make Unreal always better.
[=;498615]
I hope this isn’t the last preview to be honest, I’m still running into a lot of walls and instability compared to 4.10.
Answerhub is down for me again (I give up with that website), so I’m posting issues here for now.
Hey ,
Sorry the Answerhub’s still not working for you. I’ll see if we can try to help troubleshoot this Android issue with you, but this thread isn’t the place to do so. Can you please make a new thread in the Android Development forum, and then PM me the link?
Cheers
MaterialEditorStats:Error: Error [SM4] ../../../Engine/Intermediate/ShaderInCED35FE8F44D2E8B172C009F39FABFB5.metal(0): No such executable
Hi,
I keep getting a bunch of the messages on Mac Version of Preview 8. I’m on OS X version 10.11.4.
None of material will work…
[=;494862]
I reported that one year ago, is unfixedanswers.unrealengine.com/questions/177571/47-f11-fullscreen-editor-border-black-1.html looks like the 2 reports are basically the same.
And if the camera is static then the bug is poor
Well guys looks like that bug in the 4.11 last preview is even poor and happen in all type of cameras.
And I reported another problem at import a 4.10 project start the problems, looks like is using the resources from the old project and no the imported oneanswers.unrealengine.com/questions/393546/unable-to-generate-long-package-name.html
Hi,
Thanks for new UE4.11 preview 11.
Can you add some button on Re-targeting Bone from Manequine to be automatic T-Pose from A-Pose position. Its give us easy.
Some bug’s preview at the UE4 asset marketplace when you try zoom or full screen the image can’t close.
Thanks and more power UE4 staff
Just for clarity - Important Known Issue: UE-27673 - Mac crashes when building lighting - only affects users running on Nvidia GPUs as UE4 will use Metal for rendering when available. This bug does not affect users running on Yosemite (10.10) as UE4 uses the older OpenGL renderer on that OS.
In preview7and8,the editor will always freeze while compiling my player character blueprint…
Here’s the link:answers.unrealengine.com/questions/393761/411p8-bugeditor-freezes-while-compiling-character.html
SetTextureParameterValue node for changing the texture of a material instance from the blueprint is still completely broken. I think this problem related to UE-25097.
[= Ellis;441281]
Known Issues List
This is a list of unresolved high priority bugs in our 4.11 Preview engine release. We will attempt to resolve critical bugs before the final 4.11 release, other bugs that do not block development or have workarounds may be marked to be fixed in one of the future hotfixes or major releases.
Please be aware that this is not a comprehensive list of all engine bugs, it is simply a snapshot of some of the latest bugs discovered with this preview that we aim to fix prior to release. This list will be periodically updated with new additions and to reflect which ones have been fixed, so be sure to check back!
Known Issues in 4.11 Preview 8
Important Known Issue: UE-27673 - Mac crashes when building lighting. This is due to an Nvidia GPU driver bug on OSX 10.11.3 or earlier. The solution for this is to update to OSX 10.11.4.
UE-27978 Editor on close if custom Data Asset is not saved after hot reload.
UE-28581 Trophy files are failing to get packaged
UE-28591 Remove combo box for Search For Help in editor help bar
UE-28557 Vehicle and Vehicle Advanced Code Feature Pack fails to compile
UE-28527 Decal missing on user touch for TopDown template on Android device
UE-26104 FPS regression on Galaxy Note 4 (Sun Temple)
UE-25693 Some maps in ContentExamples have inconsistant Player Start node positions
UE-24994 Character is discolored and has a square shadow on Galaxy S5
UE-24878 Crash when Converting 4.10 Project to 4.11 possibly related to Oculus Config Utility
Did UE-28675 make it into Known Issues list to be fixed for 4.11 release ?
[=SumFX;499198]
SetTextureParameterValue node for changing the texture of a material instance from the blueprint is still completely broken. I think this problem related to UE-25097.
Created a new Bug Report for this problem: SetTextureParameterValue node is not working anymore - Rendering - Epic Developer Community Forums
If release comes out with Oculus 1.0, can we still use DK2 for testing, or have to get release versions of Oculus Headsets?
Ummm… so I have 4.11 preview 8. I just used it to launch a mobile game level on my phone. The fire and smoke particles do not work, instead they are messing up the lighting near the camera and it’s causing artifacts. Is this where you tell Unreal Developers that there is a problem with 4.11?
[=jakedubs;499393]
Ummm… so I have 4.11 preview 8. I just used it to launch a mobile game level on my phone. The fire and smoke particles do not work, instead they are messing up the lighting near the camera and it’s causing artifacts. Is this where you tell Unreal Developers that there is a problem with 4.11?
They’d likely tell you to post it here instead: answers.unrealengine.com/
[=]
They’d likely tell you to post it here instead: answers.unrealengine.com/
is correct. For bug reports please post it to the bug reports section, if you do not feel that it is a bug but need assistance with packaging and deployment, we have a packaging and deployment section this can be posted in instead. In general, if you are looking for assistance on a specific error, posting to the answerhub is the way to go. If you are looking for a general discussion, the are more appropriate.
hmmmmmm, there are many great rendering features, glad to hear that. thanks for giving us the updates !
<MOD EDIT: Removed spam links>
Thanks so much for the great update guys.
Do you also plan on integrating 360 video rendering ?