Unreal Engine 4.11 Preview

[=;497836]
4.11pre7 doesn’t seem to save project. If I create blank project, do some changes to the scene, plugins, save map, quit Editor, restart and load project I just created, a blank template scene will be loaded instead of my map. Not only that, but whatever I tweaked in Plugin will be reverted to defaults.

Has anyone had such issue?

Hi ,

As with any issue that may be a bug, can you please post this to the AnswerHub so it can be assigned and investigated.

I did a quick test to see if I could reproduce the issue with the plugin’s but I didn’t see it with the two that I had tested with. Blueprint Stats and StructBox, both which were disabled initially. When you post this to the AnswerHub make sure to include more detailed information like your steps to reproduce the problem and the plugin’s that you’re disabling/enabling that are not working properly.

As for the issue with the map not being the last to open. This is expected. By default the Template Map will always be the one to open unless you change this in Project Settings > Maps & Modes > Editor Startup Map.

Sure thing, I’ll record video showing the issue.

Meanwhile, I filed this buganswers.unrealengine.com/questions/391994/disabling-lpv-plugin-crashes-editor-after-restart.html and no one looked into it :confused:

UPDATE!

We have just released Preview 8 for 4.11! Please view the Known Issues List on page 1 of this thread for the updated list of known issues.

Important Known Issue: UE-27673 - Mac (El Capitan on Nvidia GPUs) crashes when building lighting. This is due to an Nvidia GPU driver bug on OSX 10.11.3 or earlier. The solution for this is to update to OSX 10.11.4.

Thank you for your continued help in testing the 4.11 build before its official release. As a reminder, the Preview builds are for testing only, and should not be used for the active development of your project.
This is expected to be the final Preview for 4.11.
The official 4.11 Release is currently expected to occur around the end of March.

Note: OculusMobile SDK on 1.0. (Desktop still 0.8)

Cheers!

Fixed in Preview 8 - CL 2916259

Fixed! UE-27462 ShooterGame fails to launch on Xbox One
Fixed! UE-28057 Android a couple minutes into StrategyGame
Fixed! UE-28492 Lighting needs to be rebuilt in UE4 4.11 Samples
Fixed! UE-28232 2D scene capture component crashes the editor when dragged into the viewport
Fixed! UE-28441 [CrashReport] Crash on Duplicating from Higher on Beam Emitter Type Module in LOD1
Fixed! UE-28491 Placing a Constant 3 Vector in a Material on Mac Metal causes log spam
Fixed! UE-28391 HotReload is not updating instances already placed in the level
Fixed! UE-27424 Reimplement GC cluster fixes in 4.11 to fix memory leaks
Fixed! UE-28051 Android LaunchOn camera forced down in jolts when fired rapidly
Fixed! UE-28442 SunTemple crashes on iPad 4 when opened multiple times
Fixed! UE-28201 Can select child actor component in scene outliner after loading level
Fixed! UE-28169 PSVR is mispredicting on several UE4 titles, need to adjust the prediction timing
Fixed! UE-28114 Crash in shaped text when measuring an empty range
Fixed! UE-28068 Eyes incorrectly offset with instanced stereo enabled
Fixed! UE-27892 iOS leaks all HTTP responses
Fixed! UE-28386 [Mac][Metal] - Panic/Crash when closing active window of packaged project
Fixed! UE-28000 Instanced Stereo Rendering not being used
Fixed! UE-27617 UnrealMatch3 not displaying UMG background material on mobile devices
Fixed! UE-27637 Leap Motion plugin broken with 4.11, need updated code from them
Fixed! UE-24713 Match3 on several Android devices Data != NULL
Fixed! UE-26167 Unreal Match 3 Movie is causing on startup
Fixed! UE-28558 Letterboxing in blueprint First Person on some aspect ratios
Fixed! UE-28438 Player spawns inside the floor
Fixed! UE-28564 Blueprint Errors not displaying in Log
Fixed! UE-28054 Unable to get mouse control in the server window when networking in editor
Fixed! UE-27863 Project freezes when launching on mobile
Fixed! UE-28526 Match3 does not compile in debug
Fixed! UE-26565 Shootergame fails to package for WindowsXP
Fixed! UE-25688 Some ContentExamples maps have player start outside level boundary
Fixed! UE-28240 Lighting needs to be built in Sanctuary map in Shooter Game
Fixed! UE-27855 Crash launching project on mobile devices
Fixed! UE-27798 Erroneous MoveFixedBody warnings when running construction scripts in game
Fixed! UE-27535 Starting position of physics simulated bp is different in Standalone Game
Fixed! UE-27154 Using StereoPano capture commands crashes the editor
Fixed! UE-26789 Available HTML5 browsers are not automatically listed in the HTML5 SDK project settings
Fixed! UE-28434 Matinee Capture Movie is rendering distorted when aspect ratio is set to 2:1
Fixed! UE-28293 Multiple Content Example intro boards have typos or need rewording
Fixed! UE-23446 If a hot reload is performed after adding a custom UserDefinedEnum class to the project, the Editor will.
Fixed! UE-28189 Crash Occurs When Duplicating Static Mesh with Foliage Placed on it
Fixed! UE-27824 Component in Child Blueprint Parented to Inherited Component Disappears
Fixed! UE-26768 Sequencer crashing engine when opening Sequencer File with Audio setup inside (FAsyncAudioDecompressWorker::DoWork() [audiodecompress.cpp:336])
Fixed! UE-24967 Integrate D3D12 update from MS
Fixed! UE-28005 KiteDemo: Deer spawn immobile in Kite Cinematic
Fixed! UE-28003 Fail to QuickLaunch HTML5 through UnrealFrontEnd
Fixed! UE-28162 Components added via IWCE in 4.11 to actor with inherited root component spawn in wrong location
Fixed! UE-27795 Split Pins on a referenced Macro Library will the editor on restart
Fixed! UE-28122 Plugin Warden links to invalid store page
Fixed! UE-28154 Math expression node text not editable on creation
Fixed! UE-28118 Instanced stereo rendering doesn’t handle arbitrary eye gap sizes.
Fixed! UE-27856 “Always” Save on Compile does not save the Blueprint
Fixed! UE-27859 Cannot spawn tab because no spawner is registered for ‘BlueprintProfiler’ for multiple assets in Automation Test
Fixed! UE-27987 Match3 Settings menu text is inconsistent
Fixed! UE-27995 Match3 loses theme selection buttons after returning to Start Screen on Android
Fixed! UE-28312 Android store version should not be limited to 65535
Fixed! UE-28013 Rivalry runs very slow on Nexus 9 before Android 6.0
Fixed! UE-26994 Directional Light (stationary) causing blown out lighting on suntemple with Mobile Renderer
Fixed! UE-26900 Consistent hitch 1 minute into play on some Android devices
Fixed! UE-27509 Save on compile set to always causes a on compile
Fixed! UE-26284 KiteDemo: Missing foliage textures
Fixed! UE-24793 iPadPro uses wrong resolution
Fixed! UE-28196 Demo Display doesn’t render text in Content Examples
Fixed! UE-27990 Broken textures in KiteDemo
Fixed! UE-28471 Shader Complexity view no longer showing particle effects
Fixed! UE-26194 FBX Import flips faces of mesh on Import for static meshes

REMEMBER: Please report any new bugs you find to the UE4 Answerhub

Nice work Epic. I’m super excited for the final release next week! This is what makes UE4 stand above the rest.

[=;497911]
Nice work Epic. I’m super excited for the final release next week! This is what makes UE4 stand above the rest.

Is that hopeful speculation or has there been official word on a release next week?

[=rharbinRFX;497922]
Is that hopeful speculation or has there been official word on a release next week?

This is expected to be the final Preview for 4.11.
The official 4.11 Release is currently expected to occur around the end of March.

Installed Preview 8 but when launching, I get a message:

Plugin ‘LeapMotionController’ failed to load because module ‘LeapMotionController’ does not appear to be compatible with the current verion of the engine. The plugin may need to be recompiled."

Clicking ‘OK’, I am returned to the Launcher without starting the engine.

How to fix this? (I do not currently have VS2015 installed. Is this somehow related?)

***Edit I ‘resolved’ the issue by removing the two Leapfrog folders from the Plugins/Runtime folder.

we are already at end of the march… -_- you said “mid” of the march before… cmon epic… we is lov you, dont make uz cry :frowning:

Wow the known issues list is getting really small!

Newest preview made so that mouse axis getters won’t give any values if mouse cursor is set to be visible.

Why such weird changes?
In 4.10 the behavior was strange as well requiring you to hold any mouse button down for value to update if cursor was visible.
4.11 was great so far with no weirdness - axis values updated without needing mouse buttons to be held, but now it doesn’t work at all if cursor is visible.

Edit:
I’m talking about this setup:

dl.dropboxusercontent.com/u/26177594/ShareX/2016/03/UE4Editor_2016-03-22_19-14-08.png

For the record:

New Report: UE-28634 We can’t use the new UMG listenforinputaction (use of ActionMapping directly in UMG widget) when in UIOnly mode.

I hope you will fix this before the release, otherwise this excellent new feature won’t be usable.

Thanks

I’m not seeing the 4.11.0-preview-8 tag in . Did that get lost in the shuffle?

[=brmckee;498057]
I’m not seeing the 4.11.0-preview-8 tag in . Did that get lost in the shuffle?

Yeah, it will be available on pretty soon. Thanks

Edit: Ready! .com/EpicGames/UnrealEngine/tree/4.11.0-preview-8

Fixed! UE-27824 THANKS!!!

Can you confirm that UE-26410 (Metal bug on nVidia GPU causes editor lock - Platform & Builds - Epic Developer Community Forums) is fixed with Preview 8 & OS X 10.11.4? Thank You!

My simple project on android lost 12 fps . I had 32 on android samsung samsunggalaxy 3 Now it is 22 .
It happened after prewiew 7 .
Do not install prewiew 6 just immediately jumped from 5 to 7 .
The situation is similar on ios .
I only use Blueprints
I’m using UE4 Launcher version.
HEEEEEEEEEEEEEEEELLLLLLLLLLPPPPPPPPPPP !!!

[=;498014]
we are already at end of the march… -_- you said “mid” of the march before… cmon epic… we is lov you, dont make uz cry :frowning:

No way, let them make it shiny and stable thanks.

I put it up in answerhub:

Hmm with preview 8 Im now getting a Level Blueprint error:
The action “Set bFollow HMD Orientation” with Get Player Camera Manager as target now results in the following error:

Could not find a variable named ‘bFollowHMDOrientation’ in ‘PlayerCameraManager’
Make sure ‘PlayerCameraManager’ has been compiled for Set bFollowHMDOrientation

Im not sure if my VR setup will still function the way i want to without this element. Will need to test this.
I asume something has changed to the engines PlayerCameraManager in preview 8?

[=Talrosh;498175]
I put it up in answerhub:

Hmm with preview 8 Im now getting a Level Blueprint error:
The action “Set bFollow HMD Orientation” with Get Player Camera Manager as target now results in the following error:

Could not find a variable named ‘bFollowHMDOrientation’ in ‘PlayerCameraManager’
Make sure ‘PlayerCameraManager’ has been compiled for Set bFollowHMDOrientation

Im not sure if my VR setup will still function the way i want to without this element. Will need to test this.
I asume something has changed to the engines PlayerCameraManager in preview 8?

This is actually a change from 4.10 to 4.11, in 4.11 epic moved the “Follow HMD Rotation” bool from the camera manager to the camera component as “Lock to HMD” which is nicer because it also locks the hmd position as well. This means we can get the world rotation and position of any HMD a lot easier now.
Shameless plug I have a video on the difference between 4.10 and 4.11 in regards to Follow HMD Rotation here

And now hot reload is broken ;(