Device Screenshot.
UE4 Ver : 4.10
Scene Light :
Directional Light(stationary, Cast Modulated Shadow , Cast Static Shadows , Cast Dynamic Shadows)
Sky Light(static , Cast Static Shadows )
Model: Skeletal Mesh (2Part)
self shadow broken in mobile device.
How to ignore self shadow in Skeletal Mesh? not self shadow only.
EDIT:
We were testing alllll day
we tested[4.9.2 Full source], [4.10.1 Full source], [4.10.2 Full source] , [4.11 Peview4 Full source] , [4.11 launcher]
test PC spec
- i5 2500k , GTX-680
- VS2013 ,VS 2015 Update1
-test project
3rd person templete. (No edit)
Light Source(Directional Light) is Stationary and Cast Modulated Shadows check
-test device
iphone4s ,iphone5 , iphone5s , iphone6 , iphone6s
-Device profile
No edit. standard.
and result
[4.9.2 Full source , VS2013]
iphone4s → good
iphone5 → good
iphone5s → flickering
iphone6 → flickering
iphone6s → flickering
[4.10.1 Full source , VS2015 update1]
iphone4s → good
iphone5 → good
iphone5s → flickering
[iphone6]
iphone6 → flickering
iphone6s → flickering
[4.10.2 Full source , VS2015 update1]
iphone6 → flickering
[4.11 Peview4 Full source , VS2015 update1]
[iphone6]
iphone6 → flickering
iphone6s → flickering
[4.11 Peview4 Launcher BP only]
[iphone6]
iphone6 → flickering
mobile peviewer is always good. but run to deivce like that △
i think stationary directional light bug.
when i tried movable directional light. Displayed well. buy frame drop 15~20. I can’t use it in mobile.
How do I solve this problem?