[=]
Will Content Examples be upgraded with new Hair, Eye, Cloth and Skin shaders/materials?
Thanks.
Oh please oh please oh please, epic santa, please put this under the christmas tree for us to play with over the break…
[=]
Will Content Examples be upgraded with new Hair, Eye, Cloth and Skin shaders/materials?
Thanks.
Oh please oh please oh please, epic santa, please put this under the christmas tree for us to play with over the break…
Right as I get my project back to 4.10.1 this pops up. Evil!! Looks like I need to make a copy and play.
[= Pfisterer;442016]
Holy ****. I found all the new Settings nodes in Blueprint. Dreams do come true! Can we expect to similar treatment for input mappings?
…care to provide a master list? I can’t play with the new engine until updates for it but I’m interested in holding off on certain settings-based workarounds if a solution is coming when 4.11 drops.
^ I’m also curious about these Settings nodes, I’d appreciate any more info.
About these performance optimizations (always needed and always great ), will they result in more FPS during gameplay, or are they just for in-editor performance?
Quick question since sometimes it isn’t the case: do the new lighting features work in VR, too?
Thanks for the holiday gift =)
Only complaint I have is I need to do a source build so I can put Substance in it. Need that for my work and models. Owell (goes to download and code)
Awesome updates!!!
[=egotwig;441847]
Epic Games launcher for Linux, or I will stick to using Unity.
Thanks.
You shouldn’t be in that threatening/demanding position since you’re not paying a cent for the program.
Yea have to agree with the engine is free now…the fact that there is Linux support is awesome imho considering most major engines have little to no Linux support.
Substance plugin doesn’t play along very well with 4.11 preview 1, yet.
[=;441918]
First detected (sorry guys, Answerhub still doesn’t work for me).
Created a C++ project, loaded the engine in DevelopmentEditor. Created and opened a new UMG widget. Close the whole editor while the UMG editor is open, without saving the widget and NOT by ‘Stopping’ in Visual - get a here (Line 395, SlateApplicationBase.h)
static FSlateApplicationBase& Get( )
{
checkSlow(IsThreadSafeForSlateRendering());
return *CurrentBaseApplication;
}
I can repro this reliably.
What is the callstack, that line doesn’t help. That’s from someone accessing Slate Application after the Slate module has shutdown.
[=Vance;441964]
I made a video that demonstrates how the feature works:.com/watch?v=
Nice demo video.
[=Vance;441964]
Instanced stereo currently works on PC (DirectX) and PS4. Other platforms will be something I look at after 4.11.
Is it safe to say Gear VR projects will have to wait for 4.12 or 4.13 or longer for instanced stereo rendering ?
[=tupikp;442060]
Substance plugin doesn’t play along very well with 4.11 preview 1, yet.
I will find a way >_> I am known for finding weird things with the Engine. Had LPV working in ways it shouldn’t had back in 4.4/4.5 which was fun. Thanks for the heads up though
PrecomputedAOMask doesn’t seem to be working in 4.11 preview while it is working in 4.9. Can you guys reproduce?
Thanks Epic
Epic Gift from Epic Staff and Contributors.
Thanks. Happy Holidays!
Hair shading does NOT like point lights. Or I don’t know how to use it. A brief explanation of the new nodes would be marvelous.
How to use the light portals? I don’t see Light Portals or similar in UE4.11 editor interface.