Unreal Engine 4.11 Preview

[= K;490519]
**Possible bug ** on terrain flickering with enabled and height map values above 10 in my case, I know this has been reported before but I was wondering since it hasn’t yet been addressed in 4.11?

Perhaps I missed a solution but i looked everywhere!

Previous reports here:

Edit - I have noticed that there are posts mentioning that I shouldn’t use on landscapes? I don’t know if this still applies.

even i am interested about this because of distance flickering when ground is tessellated