Unreal Engine 4.10 Released!

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Important Note - ‘VisualStudio2015 Update 1’ is not compatible with the UE 4.10 release. Please do not update to VisualStudio2015 Update 1 while using UE 4.10.2
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Wait, not compatible with 4.10 or 4.10.2? That isn’t clear at all. Also, I wish there had been a warning somewhere other than a comment buried in a forum thread. I updated to VS2015 Update 1 a while ago and updated the release version of UE4 from the launcher today without coming to the forums first. A point release hotfix fixes things, it doesn’t break them, right? That being said, what is actually broken? My project compiles and runs just fine as far as I can tell.

[=snidersh;452078]
Wait, not compatible with 4.10 or 4.10.2? That isn’t clear at all.
[/]

I have updated the original note to clarify that VS2015-Update1 is not compatible with 4.10.2. It wasn’t expected that 4.10.1 would be compatible, but we are currently looking into this, and working to identify if there is a simple solution for users who have already updated and are facing issues.

I uninstalled VS community 2015 update 1 and installed VS community 2013, now when i try to package to android, it only does this:

MainFrameActions: Packaging (Android (ATC)): Running AutomationTool…
MainFrameActions: Packaging (Android (ATC)): Program.: CWD=C:\Program Files (x86)\Epic Games\4.10\Engine\Binaries\DotNET
MainFrameActions: Packaging (Android (ATC)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -nocompileeditor -installed -nop4 -project=E:/Unreal Projects/RunBot/RunBot.uproject -cook -stage -archive -archivedirectory=E:/Android/UE4_Exported/Android -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -compressed -pak -prereqs -distribution -nodebuginfo -targetplatform=Android -cookflavor=ATC -CrashReporter -utf8output
MainFrameActions: Packaging (Android (ATC)): Automation.Process: IsBuildMachine=False
MainFrameActions: Packaging (Android (ATC)): Automation.Process: ShouldKillProcesses=True
MainFrameActions: Packaging (Android (ATC)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Android (ATC)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files (x86)/Epic Games/4.10/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Android (ATC)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/Carlos/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+(x86)+Epic+Games+4.10)
MainFrameActions: Packaging (Android (ATC)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
MainFrameActions: Packaging (Android (ATC)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
MainFrameActions: Packaging (Android (ATC)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013
MainFrameActions: Packaging (Android (ATC)): WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1
MainFrameActions: Packaging (Android (ATC)): WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=E:\Programas (x86)\Microsoft Visual 12.0\Common7\Tools
MainFrameActions: Packaging (Android (ATC)): WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via E:\Programas (x86)\Microsoft Visual 12.0\Common7\Tools....\VC\bin\x86_amd64\vcvarsx86_amd64.bat.

Stay saying “Packaging project for Android (ATC)…”

You need to use VS2015, not VS2013

** Ellis**
In which way 4.10.2 is not compatible with VS2015 Update 1?
4.10 supposed to be compatible with VS2015, isn’t?
Or Microsoft introduced some bug in Update 1, or what?

There were changes in VS2015 Update 1 that required code changes to UE4 to fix some build issues. However, it looks like these made it into the 4.10 release.

I’m currently working on figuring out what changed in 4.10.2 that is causing issues with Update 1. Could someone who has had issues opening the editor in 4.10.2 as a result of having VS2015 Update 1 installed post if there was any output or error message as a result of the failure? This would help me to track down the difference.

I have both 4.10.2 and 2015 update 1, yet it works fine for me ? Seriously i’m confused. VS2015 on this machine did an auto update for update 1 and i didn’t even notice. But it still compiles my project fine ?

[= Campeau;452242]
There were changes in VS2015 Update 1 that required code changes to UE4 to fix some build issues. However, it looks like these made it into the 4.10 release.

I’m currently working on figuring out what changed in 4.10.2 that is causing issues with Update 1. Could someone who has had issues opening the editor in 4.10.2 as a result of having VS2015 Update 1 installed post if there was any output or error message as a result of the failure? This would help me to track down the difference.
[/]

We are on VS2015 Update 1, C++ project that started during UE4.5, and been upgraded to each hotfix and release we had so far. All versions fetched and compiled from Github.

, VS2015 Enterprise Update 1; no problems with 4.10.2 either: editor works fine; Windows dedicated server works fine; Windows client works fine; Cooking content works fine; Packaged windows client works fine; cross compiled and packaged Linux dedicated server works fine.

What is the expected problem? Editor crashes on load, or fail to compile?

I’m using VS 2015 with Update 1. And I have project with some C++ classes. Just updated from 4.10.1 to 4.10.2. Build fine. Editor fine. At least at first sight. Windows 10 btw.

Can you now save your layouts finally and can close the animation and timeline tabs in a widget BP then re-open it without insta-crash? Biggest 4.10 gripe, was fixed in 4.11p1

I dont have a comp with ue4 on it available riht now. Obviously its not ni the change list. Makes 4.10 nearly un-usable espeially for tutors.

[= Campeau;452242]
There were changes in VS2015 Update 1 that required code changes to UE4 to fix some build issues. However, it looks like these made it into the 4.10 release.

I’m currently working on figuring out what changed in 4.10.2 that is causing issues with Update 1. Could someone who has had issues opening the editor in 4.10.2 as a result of having VS2015 Update 1 installed post if there was any output or error message as a result of the failure? This would help me to track down the difference.
[/]

I had VS2015 update 1 working with UE4.10.1, after update to 4.10.2 the editor does not open.

[=;452175]
You need to use VS2015, not VS2013
[/]

How? If the UE4.10.2 is not compatible with VS2015 update 1 ?
Also, i tried with VS2013 and UE4.11 and it works.

[=carf;452678]
How? If the UE4.10.2 is not compatible with VS2015 update 1 ?
Also, i tried with VS2013 and UE4.11 and it works.
[/]

You need VS2015, just without the update 1. I don’t know why VS2013 works, I thought it would not.

[=;452688]
You need VS2015, just without the update 1. I don’t know why VS2013 works, I thought it would not.
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I cant find a link to download it ? Anyone?

Hi carf,

After further investigation, we believe we were incorrect about our warning that VS2015-Update1 does not work with 4.10.2, and that we were being overly cautious. At this time, we expect that the VS update should not have any conflicts with 4.10.2.

Currently, yours is the only case we are aware of where a user has had an issue after updating to 4.10.2. We would like to investigate your issue in depth. Can you please make a post in the Installation & Setup section of the UE4 Answerhub with your issue? We will help to troubleshoot it there. Please be sure to include detailed information, including specific error messages and log files.

Thanks

[= Ellis;452699]
Hi carf,

After further investigation, we believe we were incorrect about our warning that VS2015-Update1 does not workwith 4.10.2, and that we were being overly cautious. At this time, we expect that the VS update should not have any conflicts with 4.10.2.

Currently, yours is the only case we are aware of where a user has had an issue after updating to 4.10.2. We would like to investigate your issue in depth. Can you please make a post in the Installation & Setup section of the UE4 Answerhub with your issue? We will help to troubleshoot it there. Please be sure to include detailed information, including specific error messages and log files.

Thanks
[/]

OK. Then i will uninstall everything and try again from scratch.

[=carf;452733]
OK. Then i will uninstall everything and try again from scratch.
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Now with VS2015 update1 reinstalled, UE4.10.2 projects are working again, but when i try to open a 4.11.0 project it seems stucked at 45% load.
I had read about this problem ([Solved] Unreal Editor loading stuck at 45% - C++ - Epic Developer Community Forums) so, i think i just need to wait …

Thanks for your help.

Update 4.10.2 Failed. Error Code R-1638

Update 4.10.2 Failed,

I have installed vs 2015 redistributable 14.0.23506, but still get installed failed error.

Why are such minor updates 2.6GB in size. My connection takes hours to pull that down. Can’t this process be improved a bit so we don’t have to re-download a bunch of files that haven’t even changed?

[=;452945]
Why are such minor updates 2.6GB in size. My connection takes hours to pull that down. Can’t this process be improved a bit so we don’t have to re-download a bunch of files that haven’t even changed?
[/]

+1 with that, installing progressive update such as in Ubuntu/Linux is very very comfy.