UnReal Engine 4.10 Compile Failed

First I got alot of .h files missing errors. I replacted them from Windows Kit/10 to WindowsKit/8.1 and now i get this. How can I fix this ?

The project could not be compiled. Would you like to open it in Visual Studio?

Running C:/Program Files (x86)/Epic Games/4.10/Engine/Binaries/DotNET/UnrealBuildTool.exe ReflexFPS Development Win64 -project=“D:/Projects/Unreal/ReflexFPS/ReflexFPS.uproject” -rocket -editorrecompile -progress -noubtmakefiles -2015
@progress push 5%
Parsing headers for ReflexFPSEditor
Running UnrealHeaderTool “D:/Projects/Unreal/ReflexFPS/ReflexFPS.uproject” “D:\Projects\Unreal\ReflexFPS\Intermediate\Build\Win64\ReflexFPSEditor\Development\UnrealHeaderTool.manifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -rocket -installed
Reflection code generated for ReflexFPSEditor in 6,5553766 seconds
@progress pop
Performing 10 actions (4 in parallel)
[3/10] Resource ModuleVersionResource.rc.inl
[2/10] Resource PCLaunch.rc
PCH.ReflexFPS.h.cpp
ReflexFPSGameMode.cpp
ReflexFPSHUD.cpp
ReflexFPS.generated.cpp
ReflexFPSCharacter.cpp
ReflexFPSProjectile.cpp
ReflexFPS.cpp
[10/10] Link UE4Editor-ReflexFPS.dll
LINK : fatal error LNK1104: cannot open file ‘ucrt.lib’
-------- End Detailed Actions Stats -----------------------------------------------------------
ERROR: UBT ERROR: Failed to produce item: D:\Projects\Unreal\ReflexFPS\Binaries\Win64\UE4Editor-ReflexFPS.dll
Total build time: 26,14 seconds