Hello everyone, Im a bit new to unreal engine 4 but I’m getting the hang of it.
but today I’m having a strange issue. so here it is:
I was working on an appartment scene and everything was going well until I rebuild the lighting, because after that my shadows looked like this:
When using precomputed (baked) lighting there may be instances where you need to adjust the lightmap resolution of the mesh receiving the shadow. This will help the baked lighting/shadow information to appear with more detail.