Using MASS framework’s FMassObjectWrapperFragment to try creating a MassTrait that hold a reference to a MassActor’s StaticMeshComponent.
Which I then create a MassTrait that uses the following code that I have copied from what’s available such as, UMassAgentMovementSyncTrait.
I have made this to try and retrieve the static mesh component as projectiles are spawned. But I have never been able to get this running and it’s always Null.
Is there an Order of Execution I am not following, or is there something I have done wrong that stops this from working?

