Unreal editor uses 1% GPU when working on project

Hello,

As you can see on the screenshot, when working on this project , Unreal 5.1 uses 1, max 2 % of my Asus TUF RTX 3080 capability and more CPU (Ryzen 7 3700X). It doesn’t help on FPS of course. I can work in lit mode, even if FPS are not that good, but not in unlit mode where my FPS drop dramatically to 4 or 5 when they are around 30 in lit mode. So is there a way to simply make my 3080 work in Unreal ? Thank you :slightly_smiling_face:

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Is your CPU up to the recommended settings set by Unreal Engine 5?

Does disabling Editor Preferences → Use Less CPU when in Background improve your FPS?

I have the same issue with 4070TI. 1% utilization in use (

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having same issues UE 5.6, large terrain project lots of static meshes, sequences and bp’s, usually its just fine, then all of a sudden, 1% gpu, somettimes no cpu, just ram usage normal, what is causing this ?? 5.6 was supposed to offer better performance o_0.

btw, while no, not current, I usually have no issues until working with UE for awhile, feels like memory leakage, windows 11. I have ryzen 5 3600 k 32gb ram, rx 6600 8gb.

rebooting engine see if it helps, just happens alot, getting tired of it.

I do sometimes, not always, get gpu memory out, but this time I never saw that, so ODD.