Summary
The USD stage level sequence unloads every time a level is ‘simulated/played’, unlike all versions of Unreal Engine that kept the USD level sequence loaded.
This means that the USD (usda) file has to be reloaded via the USD stage editor after each simulated playing of the game/level.
I understand that the ue5-main is a beta version of the engine, but this is important (for our project pipeline) and I hope it can be fixed before 5.5 release.
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
- Create new USD stage.
- Load USD model into the USD stage editor (.usda file).
- Go to the outliner, and open up the UsdStageActor details. Note that the USD level sequence icon (stripey film clapperboard) is visible and loaded.
- Simulate the level by clicking the green arrow icon (in the main menu bar).
- Stop simulation of the level (press escape).
- Go to the outliner, open the UsdStageActor. Note that the USD level sequence is now unloaded (and it says ‘none’ where there should be a ‘level sequence’ icon).
Expected Result
The expected result is that the USD level sequence stays loaded (and does not unload every time the level is ‘simulated’.
Observed Result
The actual result is that the usd level sequence unloads. To make the level sequence load again, the USD stage needs to be refreshed. A time consuming step (especially when it often crashes on reload).
Platform(s)
Windows 11.