Unreal Editor 5.5 source is not detecting my android device. I followed the setup guide installing android studio. adb and android studio are detecting the device.
How I could get information about why Unreal Enditor is not detecting the device?
Could you please verify that the ANDROID_HOME and NDKROOT env variables are properly set up?
Run this in a command prompt:
echo %ANDROID_HOME% echo %NDKROOT%Verify the ANDROID_HOME points to your SDK path and NDKROOT points to the ndk installation path. The editor requires these paths to call adb internally and detect the device.