No I have the consumer release Vive not the pre. I have noticed the feedback sometimes but other times it’s so subtle I don’t notice it especially after years of gaming controllers where shooting a machine gun is like holding a jackhammer. Maybe I just need more conditioning with the controller to allow my subconscious to pick up on it.
I really think the thing that would help the most would be the ability to lock layers of actors to avoid accidental selections. The gizmo itself may not be the problem at all. I can handle a couple of misfires on the gizmo if it doesn’t end up selecting (and usually moving) the floor underneath me every time I miss grabbing the gizmo handle. Then I have to undo a couple of times just to get back to where I was and that wastes up to a minute sometimes and really breaks up the flow. I don’t know that you have to include the locking/unlocking of layers in the VR editor necessarily but at least if it was in the regular editor and the VR one would respect it.