Unreal Editor in VR - Official megathread

Well if we are talking about ways to make the UI easier and more customizable… Maya uses the keyboard hotkeys + and - to adjust the scale of their manipulator. It might be nice to have something like that to give the user a quick and easy way to adjust the gizmo size to their preference.
I didn’t realize a half press would pick a gizmo handle. That may help to eliminate some misfires on the selection side of things but I have found that the vive controllers don’t make it easy to tell the difference between half and full press. Maybe a visual GUI cue could show that?
I have been twitch broadcasting some of my use of this editor by the way. I may have time tomorrow to make a quick video showing some of the things I am talking about. I am very excited about this whole process and it’s a huge part of the reason I invested in the Vive in the first place.