Unreal Editor in VR - Official megathread

Thanks everyone for the feedback!

This snaps the selected object to the closes object underneath it.

With the VIVE this is done by pressing the button above the trackpad and then you have to drag.

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It is kinda dirty. UE4 doesn’t have this feature, because it isn’t really necessary in the conventional editor. But you can do this by running the editor with the argument “-VREditorDemo”. This will make the tutorial not appear, but also, when you put “Frozen_” in front of the name of the actor it will not be movable by the VREditor.

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First of all it seems I have some resolution issue, both in the VR editor or simply in VR mode. Everything looks likes the DK2 resolution, even though I am using the Vive or Rift CV1. Is there anything I can do to improve that ?
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We will look into this.