Hey so I downloaded the github preview of 4.13 and managed to figure out how to compile it and get it running with the editor. I am pretty thrilled to be able to work with this. A couple of issues though. I can’t seem to get the snap to ground to do anything or I am not understanding it properly. I also noticed that the video demos showed the user being able to basically “alt drag copy” without needing to go into the thumb button to hit the duplicate button. I didn’t see how to do that in the tutorial but that would be awfully useful. Even more useful might be a snap to surface ability. It could function by snapping vertex/face to vertex/face or pivot point to pivot point or pivot point to surface normal… I don’t care I could work with any or all of those but it would significantly speed up my ability to throw down some content. I would also absolutely love the ability to lock transforms (and selections) on various actors (I am pretty sure this has come up in the forums even beyond just the VR applications) as it’s too easy to miss the manipulator and accidentally select and move the actor directly behind the one you mean to manipulate.
Aside from that wishlist… I also seem to have a problem building my lighting. I get a swarm agent error. I suspect it has to do with my compiling of the engine. I am an artist that happens to have a bit of tech ability but no real programmer. Any suggestions on how I can circumvent this problem and continue working with the preview build so I can still use the VR editor?