Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Stability
Summary
I am new to UE. I am trying to open a Third Person Template project but it just keeps crashing after it shows ‘Compiling Shaders’ on the splash screen. I even tried using a blank project, but the same happens. I tried looking up on the forums, and a similar problem was happening but it was said to be fixed on UE5.4. The earlier solution of deleting the config, saved and intermediate folders works, but I lose the template. Please Help.
System Specs are:
Ryzen 5 5600H
Nvidia RTX 3050
8gb RAM
I have the latest Nvidia Studio drivers and AMD drivers.
Steps to Reproduce
Just open any new project(Blank or template)
Expected Result
A project should open
Observed Result
It crashes with the following message:
LoginId:713749ef4839a8dcca2b00bbc8d89b92
EpicAccountId:ed7b205967264d0f962790f60e4e2461
Assertion failed: uint32(Allocation.BaseIndex + Allocation.Size) <= StructMetaData.GetSize() [File:D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\ShaderParameterStruct.cpp] [Line: 276]
UnrealEditor_RenderCore
UnrealEditor_Renderer
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_Engine
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll
Platform(s)
Windows 11