That’s a fair point. At this point, UE5 might be stable enough that this crash no longer occurs, but I haven’t tested it. I don’t personally use Nanite much, but if I do, I’ll definitely have to find a different solution for this issue.
That’s a fair point. At this point, UE5 might be stable enough that this crash no longer occurs, but I haven’t tested it. I don’t personally use Nanite much, but if I do, I’ll definitely have to find a different solution for this issue.