I’m running osx Sierra v 10.12.2 on a macbook pro and have tried creating new projects in Unreal Editor but have gotten the same kind of errors. I started with UE v 4.14, saw the error, and then uninstalled and tried it with 4.13 because a thread here suggested that as a solution.
This is the error text:
Setting up Mono
Discovering modules, targets and source code for project…
Compiling with non-standard Xcode (xcode-select): /Library/Developer/CommandLineTools/
Triggered an exception while looking for SDK directory in Xcode.app
System.IO.DirectoryNotFoundException: Directory ‘/Library/Developer/CommandLineTools/Platforms/MacOSX.platform/Developer/SDKs’ not found.
at System.IO.Directory.ValidateDirectoryListing (System.String path, System.String searchPattern, System.Boolean& stop) [0x00000] in :0
at System.IO.Directory.GetFileSystemEntries (System.String path, System.String searchPattern, FileAttributes mask, FileAttributes attrs) [0x00000] in :0
at System.IO.Directory.GetDirectories (System.String path, System.String searchPattern) [0x00000] in :0
at System.IO.Directory.GetDirectories (System.String path) [0x00000] in :0
at UnrealBuildTool.AppleToolChain.SelectSDK (System.String BaseSDKDir, System.String OSPrefix, System.String& PlatformSDKVersion, Boolean bVerbose) [0x00000] in :0
ERROR: Invalid SDK MacOSX.sdk, not found in /Library/Developer/CommandLineTools/Platforms/MacOSX.platform/Developer/SDKs
If anyone has any idea for how to make this work, I’m all ears. Thanks!