I am marking this topic as resolved for tracking purposes, as we have not heard from you in a few days. If this issue persists, feel free to respond to this thread. For any new issues, please create a new Answerhub topic.
heya,
I had no time at the last weeks to solve such problems and i had also no time for my project.
but now i went back to my computer and im im still sitting in front of the same problem -.- and i really want to work on /beginn my project.
i updated to latest (4.12.3) Version.
at first i thought the problem is solved but now UE chrashs at 79% of loading (default, i never have a project jet).
i also tried to solve it with a earlier version (4.10) but it also crash (at 71%)
where can i find the crash reporter? (if the reporter should open after the crash, then this does not happen)
If you’re experiencing a crash, and not getting a Crash Reporter window, the information may be stored in your log files instead. Please provide the logs from your project’s Saved->Logs folder. Also, make a copy of the project (just for backup) and then try deleting the Saved and Intermediate folders from the project and then open it again. This may resolve the crash.
okay, i found the logfiles but these logfiles are not about the “loading crash” - I was trying the “GoogleVRHMD.exe” inside the engine folder. About the Project: I never have a project jet. There is no project folder or something else, i try to run the engine for the first time.
this must be a problem in the engine or worst case it is up to the hardware but it is not a projecterror.
Are you using the latest graphics drivers, and also ensuring that you are using the correct ones for your OS? Often, out of date drivers can prevent the editor from opening successfully, so double check to ensure you’re using the correct ones.
Try going to this file path (or wherever your engine is installed) and grabbing the logs from the Saved->Logs folder there. C:\Users\YourUsername\AppData\Local\UnrealEngine\4.12\Saved\Logs
You can access the appdata folder by opening the start menu and typing %AppData% into the search bar. Then, ensure that you are in the Local folder and find the file path I specified above. These logs give information about the engine’s launch progress.
This could sound obvious, but is it really a crash or just a hang ? Cause the first time you run a project, you need to compiles the shader and depending on your hardware it could take lot of time.