When every i enter UEFN, the app randomly crashes and this message pops up after the app crashes. I think this is happening when ever i go to item placers and try to switch item. When i open that list of weapons, the app crashes. Please help me!
Hello there @G1o2g3h!
Your provided error is incomplete, the screenshot shows the scrolling bar moved a bit below. The beginning of the log should have a more specific error.
Still, the conflict with the UnrealEditorFortnite_Win64_Shipping suggest an issue similar to the one below, please check their methods for your scenario.
If the isssue persists after this, please send another screen with your error, as well as the full crash log, that can be obtained from C:\Users[Your Windows Username]\AppData\Local[Project Name]\Saved\Crashes
Hi, couldnt find the crash log, but it did crash once again and i took pictures on the end of the log and beginning. As i said, this is happening only when i try to switch weapons on item placers i think, but it does let me switch weapons sometimes.
In the middle between these pictures it just displays the same message “Unrealeditorfortnite_win64_shipping”. That article you mentioned did not help
Hello again!
That information helps a lot!
An error like EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000 points to a null reference, most likely an invalid asset is being invonked during the process of switching weapons with the item placer.
Does the crash happen with a specific item rack? Or is it when switching from anywhere? To isolate the issue’s origin, my first suggestion would be to create a clean project, with a single item placer, then load it with one of Fortnite’s default weapons, and test the swap. The idea is to narrow which element is causing the crash.
If you can find the specific asset, then check it’s blueprint for any faulty nodes or calls. Also, add a IsValid
check before any ny Get
or Cast
actions. You can also check if any customization was applied to either weapons or the item placers.
Now, if it’s not possible to pinpoint the exact cultrip asset, clearing caches always helps. Just close UEFN, then delete the Saved, Intermediate, and DerivedDataCache folders from your project, then open UEFN again, so all caches can be rebuilt.
Yeah, I think it only happened when switching weapons on specific item placers or switching specific weapons, don’t know which one. But when i tried with other itemplacers and items, it did not happen. And honestly i dont have the time to test out and see. But thank you so much for the help, appreciate it.