As the title says, the UI is broken. Mouse clicks don’t work properly - you have to click 2–3 times to get a response, and if an action requires a double-click, you need to click 5–6 times. Popup menus are rendered somewhere in the center of the editor window and don’t respond to the mouse at all, while tooltips are rendered in the middle of the screen.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
UI/Tools
Steps to Reproduce
Start UE build 5.7 on Linux.
Enjoy broken UI interactions.
Expected Result
To enjoy flawless UI interactions.
Observed Result
Buttons and menus are not responding to clicks as expected.
Yes, 5.7 hasn’t been released yet but actually 5.7 existed prior to the release of 5.6, so this bug has already been around for 3+ months. Three months is enough to start worrying that such a critical bug can slip into a release.
We already have a preview version of 5.7, but the error is still there. The release is coming soon, and then we’ll have this problem. And, of course, the same error is now present in 5.8.
Not only on Linux, I’m on windows 11 and I’m not able to click buttons, drag windows and do most of the operations (and I’m in the preview build, not in the source build)
I hope this gets addressed before the stable release because I can’t find anything about this!
(It’s happening only on some projects, e.g. the NDisplay template)
Have the same issue on Fedora 43 wayland, I tried playing with the dpi scaling but nothing fixed it. Fab doesn’t work on 5.6 because of some cef chromium issue.
I can confirm the full release has the same issues. You can slightly alleviate them by running the engine with this environment variable SDL_VIDEODRIVER=x11. Even with this it’s still not great especially if you are editing blueprints. I would just recommend either using an x11 session or just skipping this one until it’s fixed.
Unfortunately SDL 3 will default to using Wayland on Wayland desktops such as GNOME and KDE’s newest versions. There should probably be a notice to launch with SDL_VIDEODRIVER=x11 until Unreal is usable in Wayland.
same problem on CachyOS KDE Wayland, SDL_VIDEODRIVER=x11 is just going crazy spawning taskbar windows for every interaction and requiring additional clicking. To me it looks like something to do with anything that has a tooltip. UE5.5 has a similar issue with Animation Blueprint variables tooltips, same behavior of taskbar going crazy but without requiring additional clicks.
This will make labwc try its best to deny any popups or help texts from the editor from having any presence in the application bar and window switcher. At least the blueprint and material editors are usable to me like this.
Have not yet found a way to stop the editor from yanking focus to itself whenever it pops up the autosave notification though, it can be quite disorienting.