As the title says, the UI is broken. Mouse clicks don’t work properly - you have to click 2–3 times to get a response, and if an action requires a double-click, you need to click 5–6 times. Popup menus are rendered somewhere in the center of the editor window and don’t respond to the mouse at all, while tooltips are rendered in the middle of the screen.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
UI/Tools
Steps to Reproduce
Start UE build 5.7 on Linux.
Enjoy broken UI interactions.
Expected Result
To enjoy flawless UI interactions.
Observed Result
Buttons and menus are not responding to clicks as expected.
Yes, 5.7 hasn’t been released yet but actually 5.7 existed prior to the release of 5.6, so this bug has already been around for 3+ months. Three months is enough to start worrying that such a critical bug can slip into a release.
We already have a preview version of 5.7, but the error is still there. The release is coming soon, and then we’ll have this problem. And, of course, the same error is now present in 5.8.
Not only on Linux, I’m on windows 11 and I’m not able to click buttons, drag windows and do most of the operations (and I’m in the preview build, not in the source build)
I hope this gets addressed before the stable release because I can’t find anything about this!
(It’s happening only on some projects, e.g. the NDisplay template)
Have the same issue on Fedora 43 wayland, I tried playing with the dpi scaling but nothing fixed it. Fab doesn’t work on 5.6 because of some cef chromium issue.