When using the GetVRFocusState blueprint without a HMD present, Unreal Editor 4.11 crashes when playing.
Simple to reproduce:
- Make sure no HMD device is running.
- Create new project or map.
- Open levelblueprint.
- Add Print String node to BeginPlay execution flow.
- Add GetVRFocusState node to string input of Print String.
- Compile, play, crash.