Unreal Editor 4.11 crashes when using GetVRFocusState when used without HMD

When using the GetVRFocusState blueprint without a HMD present, Unreal Editor 4.11 crashes when playing.

Simple to reproduce:

  1. Make sure no HMD device is running.
  2. Create new project or map.
  3. Open levelblueprint.
  4. Add Print String node to BeginPlay execution flow.
  5. Add GetVRFocusState node to string input of Print String.
  6. Compile, play, crash.

Hello svenneve,

I will be closing this thread as a duplicate. The solution can be found on the other thread provided below.

Link: When using GetVRFocusState without a HMD present, Unreal Editor 4.11 crashes. - Rendering - Epic Developer Community Forums

Make it a great day