Unreal CutScene DialogueSystem

Hello,
i want to make a Dialogue System for CutScene .
here is my step, i need advice on my Step…

  1. Make a CutScene Sequencer
  2. Make a DialogueSystemActor
  3. Bind Event to DialogueSystemActor
  4. Place DialogueSystemActor to World
  5. Add Placed DialogueSystemActor to CutSceneSequencer
  6. Call Binded Event at Sequencer TimeLIne
    Maybe the another best way to CutScene Dialogue… but i dont know plz tell me other solution and experience

My advice is to use ready dialogue system not to reinvent the bike.

https://www.google.com/search?q=ue4+dialog+system+github&ei=lBO1ZKW7NoHOwPAPl6CIqAc&ved=0ahUKEwil1aqQwJWAAxUBJxAIHRcQAnUQ4dUDCBA&uact=5&oq=ue4+dialog+system+github&gs_lp=Egxnd3Mtd2l6LXNlcnAiGHVlNCBkaWFsb2cgc3lzdGVtIGdpdGh1YjIIECEYoAEYwwRIkwlQ8gRY5gZwAXgBkAEAmAF-oAHlAaoBAzAuMrgBA8gBAPgBAcICChAAGEcY1gQYsAPCAgUQABiiBOIDBBgAIEHiAwUSATEgQIgGAZAGCA&sclient=gws-wiz-serp

GitHub - NotYetGames/DlgSystem: Dialogue Plugin System for Unreal Engine seems to be the most popular, correct me if I am wrong